A Knowledge-Based Model of Strategic Alliances in Education: An SLR for Multi-Dimensional Sustainable Value Creation (SDGs 4, 8, 9, 13)

Authors

DOI:

https://doi.org/10.61650/ajme.v3i2.737

Keywords:

Strategic Alliances, Shared Value Creation, Entrepreneurship Education, Systematic Literature Review, SDG 4, SDG 8, SDG 9, SDG 13

Abstract

Strategic alliances play a crucial role in business sustainability; however, the lack of an educational model that facilitates these alliances is a significant barrier to shared value creation at both operational and educational levels. The purpose of this SLR is to synthesize the role of strategic alliances in entrepreneurship education, focusing on the formulation of a Shared Value Creation (CSV) model that impacts the four pillars of the Sustainable Development Goals (SDGs). Using a conceptual and integrative systematic literature review (SLR) approach, this study analyzes Scopus- and Web of Science (WoS)-indexed literature that links strategic alliances, entrepreneurship education, and shared value creation. Key findings demonstrate the critical need to integrate Knowledge Management Capabilities and Inter-organizational Trust as prerequisites for successful alliances in education. This SLR constructs a structured Conceptual Model of Strategic Alliances in Education, which facilitates the creation of balanced shared value (Profit, People, Planet) in the curriculum. Conclusion: The proposed model makes a significant contribution, offering a transformative roadmap for implementing a curriculum in educational institutions and industry partners. This model enables industry alliances to integrate sustainability across the pillars of Education (SDG 4), Economy (SDG 8), Innovation (SDG 9), and Environment (SDG 13).

Downloads

Download data is not yet available.

References

Abidin, S. N. Z., Helsy, I., Aisyah, R., & Sukmawardani, Y. (2023). The making of environment literacy oriented e-comic on the topic of global warming. In F. S. Irwansyah, Nurhayati, R. Kariadinata, C. Rochman, S. Sa’adah, & D. S. Maylawati (Eds.), AIP Conference Proceedings (Vol. 2572). American Institute of Physics Inc. https://doi.org/10.1063/5.0118371 DOI: https://doi.org/10.1063/5.0118371

Aladin, B., Thompson, M., Addison, D., Havens, J., McGowan, J. P., Nash, D. B., & Smith, C. (2023). The YGetIt? Program: A Mobile Application, PEEP, and Digital Comic Intervention to Improve HIV Care Outcomes for Young Adults. Health Promotion Practice, 24(4), 658–668. https://doi.org/10.1177/15248399221150789 DOI: https://doi.org/10.1177/15248399221150789

Bagenal, J., Lee, N., Ademuyiwa, A. O., Nepogodiev, D., Ramos-De La Medina, A., Biccard, B. M., Lapitan, M. C. M., & Waweru-Siika, W. (2023). Surgical research—comic opera no more. The Lancet, 402(10396), 86–88. https://doi.org/10.1016/S0140-6736(23)00856-5 DOI: https://doi.org/10.1016/S0140-6736(23)00856-5

Bedi, K. (2023). AI Comics as Art: Scientific Analysis of the Multimedia Content of AI Comics in Education (D. Cisic, N. Vrcek, M. Koricic, V. Gradisnik, K. Skala, Z. Car, M. Cicin-Sain, S. Babic, V. Sruk, D. Skvorc, A. Jovic, S. Gros, B. Vrdoljak, E. Tijan, T. Katulic, J. Petrovic, T. G. Grbac, & L. Bozicevic, Eds.; pp. 750–753). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.23919/MIPRO57284.2023.10159693 DOI: https://doi.org/10.23919/MIPRO57284.2023.10159693

Berube, L., Makri, S., Cooke, I., Priego, E., & Wisdom, S. (2023). “Webcomics Archive? Now I’m Interested”: Comics Readers Seeking Information in Web Archives. 412–416. https://doi.org/10.1145/3576840.3578325 DOI: https://doi.org/10.1145/3576840.3578325

Bestley, R. (2023). ‘Fuck Art, Let’s Dance’: An interview with Chris Morton. Punk and Post-Punk, 12(3), 353–377. https://doi.org/10.1386/punk_00208_7 DOI: https://doi.org/10.1386/punk_00208_7

Boström, J., Hultén, M., & Gyberg, P. (2023). Who counts? Legitimate solutions in construction activities in preschool. International Journal of Technology and Design Education, 33(4), 1309–1344. https://doi.org/10.1007/s10798-022-09784-9 DOI: https://doi.org/10.1007/s10798-022-09784-9

Botturi, L. (2023). Maestro Martino: Designing a Historic Escape Room With Primary School Children. In T. Spil, G. Bruinsma, & L. Collou (Eds.), Proceedings of the European Conference on Games-based Learning (Vols. 2023-October, pp. 78–85). Dechema e.V. https://doi.org/10.34190/ecgbl.17.1.1346 DOI: https://doi.org/10.34190/ecgbl.17.1.1346

Boucher, M., Bach, B., Stoiber, C., Wang, Z., & Aigner, W. (2023). Educational Data Comics: What can Comics do for Education in Visualization? 34–40. https://doi.org/10.1109/EduVis60792.2023.00012 DOI: https://doi.org/10.1109/EduVis60792.2023.00012

Castro, F. E. V. G., Suh, S., Jane L, E., Naowaprateep, W., & Shi, Y. (2023). Developing Comic-based Learning Toolkits for Teaching Computing to Elementary School Learners. 2, 1325. https://doi.org/10.1145/3545947.3576272 DOI: https://doi.org/10.1145/3545947.3576272

Chen, C. Y., & Zhunag, X. Q. (2023). The image ratios for designing cute nonhuman anthropomorphic characters. Entertainment Computing, 47. https://doi.org/10.1016/j.entcom.2023.100586 DOI: https://doi.org/10.1016/j.entcom.2023.100586

Divya, D. M., Karthika Devi, M. S., & Ramachandran, B. (2023). SPEG—Semiotics-Based Panel Extraction from Graphic Novel. Lecture Notes in Electrical Engineering, 1007 LNEE, 315–327. https://doi.org/10.1007/978-981-99-0189-0_23 DOI: https://doi.org/10.1007/978-981-99-0189-0_23

Earle, H. E. H., & Lund, M. (2023). IDENTITY AND HISTORY IN NON-ANGLOPHONE COMICS. 1–285. https://doi.org/10.4324/9781003386841 DOI: https://doi.org/10.4324/9781003386841-1

Fitria, Y., Malik, A., Mutiaramses, null, Halili, S. H., & Amelia, R. (2023). Digital comic teaching materials: It’s role to enhance student’s literacy on organism characteristic topic. Eurasia Journal of Mathematics, Science and Technology Education, 19(10). https://doi.org/10.29333/ejmste/13573 DOI: https://doi.org/10.29333/ejmste/13573

Formiga, B., Rebelo, F. C. E. S., Cruz Pinto, J., & Vasconcelos, A. (2023). Architectural and Emotional Reactions: Proposal of a Framework. Lecture Notes in Computer Science, 14057 LNCS, 481–499. https://doi.org/10.1007/978-3-031-48047-8_32 DOI: https://doi.org/10.1007/978-3-031-48047-8_32

Ginting, D. S., Arrahmi, R., Saragih, M. A. A. R., Arbani Asfi Dalimunthe, M. D., Jernih, null, & Cahyani, A. (2023). Implementation of Multimedia Development Life Cycle (MDLC) Method in Smart Comic Learning Based on Augmented Reality. 116–121. https://doi.org/10.1109/ELTICOM61905.2023.10443166 DOI: https://doi.org/10.1109/ELTICOM61905.2023.10443166

Goodbrey, D. M. (2023). From digital display to printed page: An exploration of the use of digital comic adaptations and hybridizations in print comic formats. Studies in Comics, 14(1), 79–92. https://doi.org/10.1386/stic_00095_1 DOI: https://doi.org/10.1386/stic_00095_1

Grimmer, J., Knox, D., & Stewart, B. M. (2023). Naïve regression requires weaker assumptions than factor models to adjust for multiple cause confounding. Journal of Machine Learning Research, 24. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85188359334&partnerID=40&md5=261fa1424836d235a97af50af6f49d14

Guo, H., Wang, B., Bai, J., Liu, J., Yang, J., & Li, Z. (2023). M2C: Towards Automatic Multimodal Manga Complement. 9876–9882. https://doi.org/10.18653/v1/2023.findings-emnlp.661 DOI: https://doi.org/10.18653/v1/2023.findings-emnlp.661

Hernandez, L. E., Kuttner, P. J., López, G. R., Mayer-Glenn, J., Alvarez Gutiérrez, L., Kim, T., Niang, A., Partola, S., & Yanagui, A. (2023). Families and Educators Co-Designing: Critical Education Research as Participatory Public Scholarship. 778–797. https://doi.org/10.4324/9781003141464-46 DOI: https://doi.org/10.4324/9781003141464-46

Iurgel, I. A., Kalb, J., Parente, A., Malinko, D., Weller, M., & Wiedemann, S. (2023). Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education. Lecture Notes in Computer Science, 14384 LNCS, 202–211. https://doi.org/10.1007/978-3-031-47658-7_18 DOI: https://doi.org/10.1007/978-3-031-47658-7_18

Johar, R., Mailizar, M., Safitri, Y., Zubainur, C. M., & Suhartati, S. (2023). The Use of Mathematics Comics to Develop Logical-Mathematical Intelligence for Junior High School Students. European Journal of Educational Research, 12(2), 1015–1027. https://doi.org/10.12973/eu-jer.12.2.1015 DOI: https://doi.org/10.12973/eu-jer.12.2.1015

Kartika, I., Yuberti, Y., Astuti, null, & Sodikin, null. (2023). Smartphones physics comics application based on children’s character education. In A. Saregar, R. Umam, M. Syazali, & F. G. Putra (Eds.), AIP Conference Proceedings (Vol. 2595). American Institute of Physics Inc. https://doi.org/10.1063/5.0141301 DOI: https://doi.org/10.1063/5.0141301

Kelp-Stebbins, K. (2023). The Two Shamans Beyond the Two Solitudes: Michael Nicoll Yahgulanaas’ Haida Manga as a Tool for Indigenizing Comics. American Review of Canadian Studies, 53(3), 406–419. https://doi.org/10.1080/02722011.2023.2246788 DOI: https://doi.org/10.1080/02722011.2023.2246788

Lee, Y., Joh, H., Yoo, S., & Oh, U. (2023). AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects. ACM Transactions on Accessible Computing, 16(1). https://doi.org/10.1145/3555720 DOI: https://doi.org/10.1145/3555720

Lewis, M., & Sturdee, M. (2023). The Joy of Sketch: A Hands-on Introductory Course on Sketching in HCI and UX within Research, Practice, and Education. Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/3544549.3574187 DOI: https://doi.org/10.1145/3544549.3574187

Li, N., Brossard, D., Yang, S., & Barolo Gargiulo, L. (2023). Exploring the Potential of Comics for Science Communication: A Study on Conveying COVID-19 Vaccine Safety Information to Black Americans. Science Communication, 45(4), 512–538. https://doi.org/10.1177/10755470231195643 DOI: https://doi.org/10.1177/10755470231195643

Lucas, J., Gallego, A. J., Calvo-Zaragoza, J., & Martinez-Sevilla, J. C. (2023). Automatic Detection of Comic Characters: An Analysis of Model Robustness Across Domains. Lecture Notes in Computer Science, 14193 LNCS, 151–162. https://doi.org/10.1007/978-3-031-41498-5_11 DOI: https://doi.org/10.1007/978-3-031-41498-5_11

Lusiana, S. A., Sumardi, R. N., Ngardita, I. R., Yunianto, A. E., & Susanto, T. (2023). Health Education Program for Improving of Food Intake of Breakfast and Vegetables Consumption: A Quasi Experiment among Elementary School Students in Indonesia. Central European Journal of Paediatrics, 19(1), 65–71. https://doi.org/10.5457/p2005-114.339 DOI: https://doi.org/10.5457/p2005-114.339

Mansur, A. R., Sari, I. M., Herien, Y., Neherta, M., & Chong, M. C. (2023). Effectiveness of Education Using Comic Media on Knowledge About Covid-19 Among Elementary School Students. Malaysian Journal of Medicine and Health Sciences, 19(4), 40–45. https://doi.org/10.47836/MJMHS.19.4.8 DOI: https://doi.org/10.47836/mjmhs.19.4.8

Mufaqih, S., & Juanengsih, N. (2023). Development of digital comic as a media for biology learning in class Xi High School on cell material. In A. Saregar, R. Umam, M. Syazali, & F. G. Putra (Eds.), AIP Conference Proceedings (Vol. 2595). American Institute of Physics Inc. https://doi.org/10.1063/5.0123708 DOI: https://doi.org/10.1063/5.0123708

Nwogu, J., Buddemeyer, A., Farzan, R., Stewart, A. E. B., & Walker, E. A. (2023). Comic-boarding with Children: Understanding the use of Language in Human-Human and Human-Agent Dialogue. 667–671. https://doi.org/10.1145/3585088.3593896 DOI: https://doi.org/10.1145/3585088.3593896

Reskiaddin, L. O., Ibnu, I. N., & Aprilia, F. (2023). The Influence of Comic Media on Students’ Knowledge and Attitudes About Personal Hygiene and Food Safety at Public Elementary School 47, Jambi City; Pengaruh Media Komik terhadap Pengetahuan dan Sikap Siswa Tentang Kebersihan Diri dan Keamanan Makanan di Sekolah Dasar Negeri 47 Kota Jambi. Media Publikasi Promosi Kesehatan Indonesia, 6(3), 457–463. https://doi.org/10.56338/mppki.v6i3.2954 DOI: https://doi.org/10.56338/mppki.v6i3.2954

Richter, I. G. M., Lim, V. C., Fadzil, K. S., Riordan, O., Pahl, S., & Goh, H. C. (2023). Addressing illegal practices: intergenerational transfer and creative engagement as a way to compensate boomerang effects. Frontiers in Communication, 8. https://doi.org/10.3389/fcomm.2023.1194099 DOI: https://doi.org/10.3389/fcomm.2023.1194099

Saint-Louis, H. (2023). Comic Vine: Participatory and Idiosyncratic Documentation of a Semantic Platform. Social Media and Society, 9(3). https://doi.org/10.1177/20563051231195544 DOI: https://doi.org/10.1177/20563051231195544

Sakurai, T., Ito, R., Abe, K., & Nakamura, S. (2023). A Method to Annotate Who Speaks a Text Line in Manga and Speaker-Line Dataset for Manga109. Lecture Notes in Computer Science, 13644 LNCS, 22–33. https://doi.org/10.1007/978-3-031-37742-6_2 DOI: https://doi.org/10.1007/978-3-031-37742-6_2

Setyowati, R. R., Rochmat, S., & Aman, A. (2023). The Effect of Digital Learning of Historical Comics on Students‘ Critical Thinking Skills. International Journal of Information and Education Technology, 13(5), 818–824. https://doi.org/10.18178/ijiet.2023.13.5.1873 DOI: https://doi.org/10.18178/ijiet.2023.13.5.1873

Shirbanova, A. A., Dergunova, K. N., & Delazari, I. (2023). “Mit vielen Kupfern”: The Second Kamchatka Expedition as multimodal discourse in the diaries of G. W. Steller and the comic strip by T. E. Bak*; «С большим количеством офортов»: Вторая Камчатская экспедиция как мультимодальный дискурс в дневниках Г. В. Стеллера и графическом романе Т. Э. Бака. Vestnik Sankt-Peterburgskogo Universiteta, Yazyk i Literatura, 20(3), 609–630. https://doi.org/10.21638/SPBU09.2023.313 DOI: https://doi.org/10.21638/spbu09.2023.313

Silva, P. G. C., Ferreira, I. P., de Vasconcelos, L. A., de Jesus, H. G., Gonçalves, T. F., & Peixoto, I. V. P. (2023). Construction and validity of educational technology about the human papillomavirus vaccine for adolescents; Construção e validação de tecnologia educacional sobre a vacina contra o papilomavírus humano para adolescentes; Construcción y validación de tecnología educativa sobre la vacuna contra el virus del papiloma humano para adolescentes. Revista Brasileira de Enfermagem, 76. https://doi.org/10.1590/0034-7167-2023-0048 DOI: https://doi.org/10.1590/0034-7167-2023-0048pt

Simatupang, C. T. H., Shoviah, D. A., Maulana, F. I., Wijaya, I. B. A. B. A., & Agustina, I. A. (2023). Design and Development Applications HD’R Comic Cafe Using Augmented Reality. Lecture Notes in Electrical Engineering, 1029 LNEE, 829–839. https://doi.org/10.1007/978-3-031-29078-7_72 DOI: https://doi.org/10.1007/978-3-031-29078-7_72

Suh, S. (2023). Reference Guide for Teaching Programming with Comics. 2, 1392. https://doi.org/10.1145/3545947.3576251 DOI: https://doi.org/10.1145/3545947.3576251

Sukri, A., Utami, S. D., Zurlina, null, & Lukitasari, M. (2023). The effect of local wisdom-based comic media on students’ coral reef conceptual understanding viewed from gender. In A. Doyan (Ed.), AIP Conference Proceedings (Vol. 2619). American Institute of Physics Inc. https://doi.org/10.1063/5.0130474 DOI: https://doi.org/10.1063/5.0130474

Topal, B. B., Yuret, D., & Sezgin, M. M. (2023). Domain-Adaptive Self-Supervised Face & Body Detection in Drawings. In E. Elkind (Ed.), IJCAI International Joint Conference on Artificial Intelligence (Vols. 2023-August, pp. 1432–1439). International Joint Conferences on Artificial Intelligence. https://doi.org/10.24963/ijcai.2023/159 DOI: https://doi.org/10.24963/ijcai.2023/159

Wanselin, H., Danielsson, K., & Wikman, S. (2023). Meaning-Making in Ecology Education: Analysis of Students’ Multimodal Texts. Education Sciences, 13(5). https://doi.org/10.3390/educsci13050443 DOI: https://doi.org/10.3390/educsci13050443

Wardhani, I. Y., Melisa, A. O., Fauzia, F. E. A., Laelasari, I., & Jalil, M. (2023). The development of biology comic to enhancement analytical thinking skill and adolescent reproductive health knowledge. In A. Saregar, R. Umam, M. Syazali, & F. G. Putra (Eds.), AIP Conference Proceedings (Vol. 2595). American Institute of Physics Inc. https://doi.org/10.1063/5.0123988 DOI: https://doi.org/10.1063/5.0123988

Yoo, M., Berger, A., Lindley, J. G., Green, D. P., Boeva, Y., Nicenboim, I., & Odom, W. (2023). Beyond Academic Publication: Alternative Outcomes of HCI Research (D. Byrne & N. Martelaro, Eds.; pp. 114–116). Association for Computing Machinery, Inc. https://doi.org/10.1145/3563703.3591458 DOI: https://doi.org/10.1145/3563703.3591458

Zheng, L., Yi, R., Zheng, N., Shen, Y., & Chen, L. (2023). Review—Lithium Carbon Composite Material for Practical Lithium Metal Batteries. Chinese Journal of Chemistry, 41(7), 814–824. https://doi.org/10.1002/cjoc.202200612 DOI: https://doi.org/10.1002/cjoc.202200612

Published

2025-11-28

How to Cite

Yusuf, Y., & Bustamam, U. S. A. (2025). A Knowledge-Based Model of Strategic Alliances in Education: An SLR for Multi-Dimensional Sustainable Value Creation (SDGs 4, 8, 9, 13). Assyfa Journal of Multidisciplinary Education, 3(2), 109–122. https://doi.org/10.61650/ajme.v3i2.737

Similar Articles

1 2 3 4 > >> 

You may also start an advanced similarity search for this article.