Improving the Quality of Student Education: The Effectiveness of the Interactive Comic 'Besok Aja Deh' in Addressing Academic Procrastination
DOI:
https://doi.org/10.61650/ajme.v3i2.562Keywords:
Interactive Comic, Time Management, Academic Procrastination, Education Quality, SDGsAbstract
(Background) Time management is a significant challenge among college students, who often face heavy academic, work, and organizational workloads, triggering academic procrastination—the deliberate delay in completing assignments. This behavior directly negatively impacts the quality of learning and the achievement of academic goals, necessitating creative and relevant educational interventions. (Objective) This study aims to test the effectiveness and feasibility of the interactive comic titled "Besok Aja Deh" as a medium to increase time management awareness and reduce academic procrastination among college students. (Method) This development research used a descriptive qualitative and quantitative approach through a simple Research and Development (R&D) method to design the comic media. Product trials were conducted on 54 students at Nahdlatul Ulama University, Pasuruan. (Results) The trial results showed that the comic "Besok Aja Deh" (Tomorrow) achieved a score of 88%, placing it in the "Very Good" category and deemed suitable for use as a medium. Respondents felt the comic improved their understanding of the importance of time management and the consequences of procrastination. (Conclusion) The interactive comic proved effective and suitable for use as a self-education strategy to improve students' self-regulation and time management skills. This media-based intervention significantly contributes to SDG 4: Quality Education by improving students' learning competencies and academic timeliness.
Downloads
References
Abrori, F. M., Lavicza, Z., & Anđić, B. (2023). Constructing socio-scientific issue literacy through comics in learning apperception for elementary school students. Studies in Comics, 14(2), 281–310. https://doi.org/10.1386/stic_00111_1 DOI: https://doi.org/10.1386/stic_00111_1
Bedi, K. (2023). AI Comics as Art: Scientific Analysis of the Multimedia Content of AI Comics in Education (D. Cisic, N. Vrcek, M. Koricic, V. Gradisnik, K. Skala, Z. Car, M. Cicin-Sain, S. Babic, V. Sruk, D. Skvorc, A. Jovic, S. Gros, B. Vrdoljak, E. Tijan, T. Katulic, J. Petrovic, T. G. Grbac, & L. Bozicevic, Eds.; pp. 750–753). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.23919/MIPRO57284.2023.10159693 DOI: https://doi.org/10.23919/MIPRO57284.2023.10159693
Berger, A. A., & Gonot-Schoupinsky, F. N. (2023). Humour and mental health: a case study of Arthur Asa Berger. Mental Health and Social Inclusion, 27(1), 37–50. https://doi.org/10.1108/MHSI-08-2022-0051 DOI: https://doi.org/10.1108/MHSI-08-2022-0051
Bestley, R. (2023). ‘Fuck Art, Let’s Dance’: An interview with Chris Morton. Punk and Post-Punk, 12(3), 353–377. https://doi.org/10.1386/punk_00208_7 DOI: https://doi.org/10.1386/punk_00208_7
Botturi, L. (2023). Maestro Martino: Designing a Historic Escape Room With Primary School Children. In T. Spil, G. Bruinsma, & L. Collou (Eds.), Proceedings of the European Conference on Games-based Learning (Vols. 2023-October, pp. 78–85). Dechema e.V. https://doi.org/10.34190/ecgbl.17.1.1346 DOI: https://doi.org/10.34190/ecgbl.17.1.1346
Boucher, M., Bach, B., Stoiber, C., Wang, Z., & Aigner, W. (2023). Educational Data Comics: What can Comics do for Education in Visualization? 34–40. https://doi.org/10.1109/EduVis60792.2023.00012 DOI: https://doi.org/10.1109/EduVis60792.2023.00012
Daloos, M. L. A. S., & Paderna, E. E. S. (2023). Enhancing Students’ Concept Understanding Through Collaborative-Metacognitive Use of Science Literature. Research in Science Education, 53(1), 81–97. https://doi.org/10.1007/s11165-022-10049-7 DOI: https://doi.org/10.1007/s11165-022-10049-7
Divya, D. M., Karthika Devi, M. S., & Ramachandran, B. (2023). SPEG—Semiotics-Based Panel Extraction from Graphic Novel. Lecture Notes in Electrical Engineering, 1007 LNEE, 315–327. https://doi.org/10.1007/978-981-99-0189-0_23 DOI: https://doi.org/10.1007/978-981-99-0189-0_23
Earle, H. E. H., & Lund, M. (2023). IDENTITY AND HISTORY IN NON-ANGLOPHONE COMICS. 1–285. https://doi.org/10.4324/9781003386841 DOI: https://doi.org/10.4324/9781003386841-1
Fischbacher-Smith, D. (2023). Unleashing “currents of curiosit”: Reconfiguring learning design using academic comics in higher education. Proceedings of the Human Factors and Ergonomics Society, 67(1), 296–303. https://doi.org/10.1177/21695067231194989 DOI: https://doi.org/10.1177/21695067231194989
Fitria, Y., Malik, A., Mutiaramses, null, Halili, S. H., & Amelia, R. (2023). Digital comic teaching materials: It’s role to enhance student’s literacy on organism characteristic topic. Eurasia Journal of Mathematics, Science and Technology Education, 19(10). https://doi.org/10.29333/ejmste/13573 DOI: https://doi.org/10.29333/ejmste/13573
Formiga, B., Rebelo, F. C. E. S., Cruz Pinto, J., & Vasconcelos, A. (2023). Architectural and Emotional Reactions: Proposal of a Framework. Lecture Notes in Computer Science, 14057 LNCS, 481–499. https://doi.org/10.1007/978-3-031-48047-8_32 DOI: https://doi.org/10.1007/978-3-031-48047-8_32
Grimmer, J., Knox, D., & Stewart, B. M. (2023). Naïve regression requires weaker assumptions than factor models to adjust for multiple cause confounding. Journal of Machine Learning Research, 24. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85188359334&partnerID=40&md5=261fa1424836d235a97af50af6f49d14
Guo, H., Wang, B., Bai, J., Liu, J., Yang, J., & Li, Z. (2023). M2C: Towards Automatic Multimodal Manga Complement. 9876–9882. https://doi.org/10.18653/v1/2023.findings-emnlp.661 DOI: https://doi.org/10.18653/v1/2023.findings-emnlp.661
Hernandez, L. E., Kuttner, P. J., López, G. R., Mayer-Glenn, J., Alvarez Gutiérrez, L., Kim, T., Niang, A., Partola, S., & Yanagui, A. (2023). Families and Educators Co-Designing: Critical Education Research as Participatory Public Scholarship. 778–797. https://doi.org/10.4324/9781003141464-46 DOI: https://doi.org/10.4324/9781003141464-46
Iurgel, I. A., Kalb, J., Parente, A., Malinko, D., Weller, M., & Wiedemann, S. (2023). Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education. Lecture Notes in Computer Science, 14384 LNCS, 202–211. https://doi.org/10.1007/978-3-031-47658-7_18 DOI: https://doi.org/10.1007/978-3-031-47658-7_18
Kelp-Stebbins, K. (2023). The Two Shamans Beyond the Two Solitudes: Michael Nicoll Yahgulanaas’ Haida Manga as a Tool for Indigenizing Comics. American Review of Canadian Studies, 53(3), 406–419. https://doi.org/10.1080/02722011.2023.2246788 DOI: https://doi.org/10.1080/02722011.2023.2246788
Lucas, J., Gallego, A. J., Calvo-Zaragoza, J., & Martinez-Sevilla, J. C. (2023). Automatic Detection of Comic Characters: An Analysis of Model Robustness Across Domains. Lecture Notes in Computer Science, 14193 LNCS, 151–162. https://doi.org/10.1007/978-3-031-41498-5_11 DOI: https://doi.org/10.1007/978-3-031-41498-5_11
Lusiana, S. A., Sumardi, R. N., Ngardita, I. R., Yunianto, A. E., & Susanto, T. (2023). Health Education Program for Improving of Food Intake of Breakfast and Vegetables Consumption: A Quasi Experiment among Elementary School Students in Indonesia. Central European Journal of Paediatrics, 19(1), 65–71. https://doi.org/10.5457/p2005-114.339 DOI: https://doi.org/10.5457/p2005-114.339
Özgüner, E. A. (2023). Picturing National History: Turkey’s Popular Nationalism on the Rise Through the 1950s New Print Culture. Journal of Design History, 36(1), 54–72. https://doi.org/10.1093/jdh/epac057 DOI: https://doi.org/10.1093/jdh/epac057
Richter, I. G. M., Lim, V. C., Fadzil, K. S., Riordan, O., Pahl, S., & Goh, H. C. (2023). Addressing illegal practices: intergenerational transfer and creative engagement as a way to compensate boomerang effects. Frontiers in Communication, 8. https://doi.org/10.3389/fcomm.2023.1194099 DOI: https://doi.org/10.3389/fcomm.2023.1194099
Sakurai, T., Ito, R., Abe, K., & Nakamura, S. (2023). A Method to Annotate Who Speaks a Text Line in Manga and Speaker-Line Dataset for Manga109. Lecture Notes in Computer Science, 13644 LNCS, 22–33. https://doi.org/10.1007/978-3-031-37742-6_2 DOI: https://doi.org/10.1007/978-3-031-37742-6_2
Shirbanova, A. A., Dergunova, K. N., & Delazari, I. (2023). “Mit vielen Kupfern”: The Second Kamchatka Expedition as multimodal discourse in the diaries of G. W. Steller and the comic strip by T. E. Bak*; «С большим количеством офортов»: Вторая Камчатская экспедиция как мультимодальный дискурс в дневниках Г. В. Стеллера и графическом романе Т. Э. Бака. Vestnik Sankt-Peterburgskogo Universiteta, Yazyk i Literatura, 20(3), 609–630. https://doi.org/10.21638/SPBU09.2023.313 DOI: https://doi.org/10.21638/spbu09.2023.313
Silva, P. G. C., Ferreira, I. P., de Vasconcelos, L. A., de Jesus, H. G., Gonçalves, T. F., & Peixoto, I. V. P. (2023). Construction and validity of educational technology about the human papillomavirus vaccine for adolescents; Construção e validação de tecnologia educacional sobre a vacina contra o papilomavírus humano para adolescentes; Construcción y validación de tecnología educativa sobre la vacuna contra el virus del papiloma humano para adolescentes. Revista Brasileira de Enfermagem, 76. https://doi.org/10.1590/0034-7167-2023-0048 DOI: https://doi.org/10.1590/0034-7167-2023-0048pt
Simatupang, C. T. H., Shoviah, D. A., Maulana, F. I., Wijaya, I. B. A. B. A., & Agustina, I. A. (2023). Design and Development Applications HD’R Comic Cafe Using Augmented Reality. Lecture Notes in Electrical Engineering, 1029 LNEE, 829–839. https://doi.org/10.1007/978-3-031-29078-7_72 DOI: https://doi.org/10.1007/978-3-031-29078-7_72
Skoog, M., Rubertsson, C., & Kristensson-Hallstrom, I. (2023). Feasibility of an evidence-based educational intervention in screening immigrant mothers for postpartum depression: A pretest-posttest experimental design. Scandinavian Journal of Caring Sciences, 37(1), 173–184. https://doi.org/10.1111/scs.13086 DOI: https://doi.org/10.1111/scs.13086
Topal, B. B., Yuret, D., & Sezgin, M. M. (2023). Domain-Adaptive Self-Supervised Face & Body Detection in Drawings. In E. Elkind (Ed.), IJCAI International Joint Conference on Artificial Intelligence (Vols. 2023-August, pp. 1432–1439). International Joint Conferences on Artificial Intelligence. https://doi.org/10.24963/ijcai.2023/159 DOI: https://doi.org/10.24963/ijcai.2023/159
Zhou, Y., Weber Bain, A., & Cramp, H. (2023). Overview of United Kingdom Trade Mark, Design and Copyright Cases 2022. IIC International Review of Intellectual Property and Competition Law, 54(3), 412–430. https://doi.org/10.1007/s40319-023-01303-0 DOI: https://doi.org/10.1007/s40319-023-01303-0
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Dini Ananda Yusti, Kharisma Nanda Zenmira

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.




