Mobile learning medium for junior high math interest: how is it developing? Is it effective?
DOI:
https://doi.org/10.61650/dpjpm.v1i3.117Keywords:
Mobile learning, Mathematics, Learning interest, Media Development, EducationAbstract
In today's digital era, education requires innovation to enhance students' interest in learning, especially in mathematics, which is often perceived as challenging. This study targets the development of mobile learning-based media for MTs students in Pasuruan Regency, aiming to boost student engagement and participation in mathematics. Nine grade IX students participated as subjects in this study. Employing the 4D development model (Define, Design, Develop, Disseminate), the research sought to create learning media that is valid, practical, and effective. Instruments included questionnaires to evaluate student effectiveness and interest, alongside expert validation for content and media. The findings revealed that the mobile learning media achieved rigorous standards, with positive feedback from both experts and students. Notably, 78% of students reported that the media facilitated a better understanding of mathematics topics such as algebra and geometry, which were previously difficult. Additionally, 85% of students exhibited increased interest in learning following the use of this media. The data further indicated a 25% improvement in mathematics comprehension post-implementation. These results suggest that the mobile learning media is effective in enhancing both interest and understanding of mathematics, making it a viable tool for educational settings. This study makes a valuable contribution to enriching learning methodologies that are accessible anytime, anywhere, offering students greater learning flexibility.
Downloads
References
Alismaiel, O. A. (2022). Online Learning, Mobile Learning, and Social Media Technologies: An Empirical Study on Constructivism Theory during the COVID-19 Pandemic. Sustainability (Switzerland), 14(18). https://doi.org/10.3390/su141811134
AlSaied, N., & Akhtar, F. (2021). Media students using mobile phones in the Arabian Gulf to improve English writing and video production skills. Learning and Teaching in Higher Education: Gulf Perspectives, 17(1), 4–15. https://doi.org/10.1108/LTHE-09-2020-0038
Batubara, H. H., Noor, H., Siregar, P., Husni, M., Wibowo, D. R., Maghfurin, A., & Ariani, D. N. (2023). Developing a Mobile-Assisted Project-Based Learning Model for a Learning Media Course. International Journal of Interactive Mobile Technologies, 17(17), 4–18. https://doi.org/10.3991/ijim.v17i17.41705
Chandra, A. Y., Prasetyaningrum, P. T., Suria, O., Santosa, P. I., & Nugroho, L. E. (2021). Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English. International Journal of Interactive Mobile Technologies, 15(8), 31–49. https://doi.org/10.3991/ijim.v15i08.19923
Choirudin, C., Darmayanti, R., Usmiyatun, U., Sugianto, R., & Ananthaswamy, V. (2021). Mathematics teacher vs. media development, What are the learning problems in MTs? AMCA Journal of Religion and Society, 1(1), 19–24.
Daoudi, M., Lebkiri, N., Ouali, Y., & Oumaira, I. (2022). Student Involvement in Mobile-Learning: Case of Ibn Tofail University. Statistics, Optimization and Information Computing, 10(1), 59 – 74. https://doi.org/10.19139/soic-2310-5070-1217
Darmawati, B., Darmayanti, R., & da Silva Santiago, P. V. (2024). Contemporary Mathematics Learning: Instagram-based math learning medium increased elementary school students’ math literacy. Journal of Teaching and Learning Mathematics, 1(2), 142–150.
Darmayanti, R., ruf, D. M., Hasanudin, H., Eriyanti, R. W., & Hudha, A. M. (2024). Rancangan penelitian. CV. Bildung Nusantara, 1, 1–320.
Darmayanti, R., Sukriyah, Y., Sahara, N., Suprayitno, K., & Susetyarini, R. E. (2024). Behaviorisme dalam Pendidikan: Pembelajaran Berbasis Stimulus-Respon. Penerbit Adab, 1, 1–214.
Effendi, M. M., Darmayanti, R., & In’am, A. (2022). Strengthening Student Concepts: Problem Ethnomatmatics Based Learning (PEBL) Singosari Kingdom Historical Site Viewed from Learning Styles in the Middle School Curriculum. Indomath: Indonesia Mathematics Education, 5(2), 165–174.
Gikas, J. (2013). Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media. Internet and Higher Education, 19, 18–26. https://doi.org/10.1016/j.iheduc.2013.06.002
Haanurat, A. I., Darmayanti, R., & Choirudin, C. (2024). Journal submission challenges: mentoring and training students in open journal system scientific paper publication. Jurnal Inovasi Dan Pengembangan Hasil Pengabdian Masyarakat, 2(1).
Hendarto, T., I.P., S., Darmayanti, R., & odi, M. M. (2024). Sinkronisasi cerdas researchgate [sumber elektronis]. CV. Bildung Nusantara, 1, 1–150.
Hendarto, T., Nahdiyah, N., Mas’odi, M., & Darmayanti, R. (2024). Sinkronisasi media sosial panduan utama menggunakan google scholar. CV. Bildung Nusantara, 1, 1–167.
Huang, R.-T., & Yu, C.-L. (2019). Exploring the impact of self-management of learning and personal learning initiative on mobile language learning: A moderated mediation model. Australasian Journal of Educational Technology, 35(3), 118–131. https://doi.org/10.14742/ajet.4188
In’am, A., Darmayanti, R., Maryanto, B. P. A., Sah, R. W. A., & Rahmah, K. (2023). DEVELOPMENT LEARNING MEDIA EAV ON MATHEMATICAL CONNECTION ABILITY OF JUNIOR HIGH SCHOOL. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 12(1), 573–588.
Kiili, K. (2009). Learning experiences on mobile social media. Proceedings of the 17th International Conference on Computers in Education, ICCE 2009, 535–542.
Kiili, K. (2010). Learning experiences of mobile social media. International Journal of Mobile Learning and Organisation, 4(4), 346–359. https://doi.org/10.1504/IJMLO.2010.037533
Kusumaningsih, D., Darmayanti, R., & Latipun, L. (2024). Mendeley Software improves students’ scientific writing: Mentorship and training. Jurnal Inovasi Dan Pengembangan Hasil Pengabdian Masyarakat, 2(1).
Lan, T. S. (2013). Learning through augmented reality mobile game application. Proceedings of the 2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013. https://doi.org/10.1109/CICEM.2013.6820151
Lewis, S. (2010). Beyond participation to co-creation of meaning: Mobile social media in generative learning communities. Social Science Information, 49(3), 351–369. https://doi.org/10.1177/0539018410370726
Li, D. (2016). DeepCham: Collaborative edge-mediated adaptive deep learning for mobile object recognition. Proceedings - 1st IEEE/ACM Symposium on Edge Computing, SEC 2016, 64–76. https://doi.org/10.1109/SEC.2016.38
Li, Y. (2020). Learning-Aided Computation Offloading for Trusted Collaborative Mobile Edge Computing. IEEE Transactions on Mobile Computing, 19(12), 2833–2849. https://doi.org/10.1109/TMC.2019.2934103
Loh, X.-K., Lee, V.-H., Loh, X.-M., Tan, G. W.-H., Ooi, K.-B., & Dwivedi, Y. K. (2022a). The Dark Side of Mobile Learning via Social Media: How Bad Can It Get? Information Systems Frontiers, 24(6), 1887 – 1904. https://doi.org/10.1007/s10796-021-10202-z
Loh, X.-K., Lee, V.-H., Loh, X.-M., Tan, G. W.-H., Ooi, K.-B., & Dwivedi, Y. K. (2022b). The Dark Side of Mobile Learning via Social Media: How Bad Can It Get? Information Systems Frontiers, 24(6), 1887 – 1904. https://doi.org/10.1007/s10796-021-10202-z
Lubis, M., Naim, M. A., Riono, S. H., & Silva, S. Da. (2023). Mobile learning medium for junior high math interest: how is it developing? Is it effective? Delta-Phi: Jurnal Pendidikan Matematika, 3.
Lubis, M., Nurhakim, M., Amin, S., & Darmayanti, R. (2024). Empowering voices: Muhammadiyah journey through theology of al-ashr and ummah development. AMCA Journal of Religion and Society, 4(1), 11–20.
Makhmud, I., Bustomi, A. A., Darmayanti, R., Vedianty, A. S. A., Amelia, N. D., & ... (2024). Strengthening PERGUNU’s Prophecy Movement through Mentoring at the NU Branch Leadership Level in Pasuruan City. Jurnal Inovasi Dan Pengembangan Hasil Pengabdian Masyarakat, 2(2), 16–23.
Makoe, M., & Shandu-Phetla, T. P. (2019). Using Mobile-based Social Media to Facilitate Interaction and Build Communities through the Lens of Ubuntu in Distance Education. Journal of Learning for Development, 6(2), 130–142. https://doi.org/10.56059/jl4d.v6i2.357
Marini, A. (2022). Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class. International Journal of Interactive Mobile Technologies, 16(7), 99–115. https://doi.org/10.3991/ijim.v16i07.25727
Mas’odi, M., Hakim, M. N., Darmayanti, R., & Amien, S. (2024). Weaving Muhammadiyah educational hope: Implementation of behavior theory in the curriculum. AMCA Journal of Education and Behavioral Change, 4(1), 6–16.
Mellow, P. (2005). The media generation: Maximise learning by getting mobile. ASCILITE 2005 - The Australasian Society for Computers in Learning in Tertiary Education, 469–476.
Muhammad, I., Angraini, L. M., Darmayanti, R., Sugianto, R., Usmiyatun, U., & ... (2023). Students’ Interest in Learning Mathematics Using Augmented Reality: Rasch Model Analysis. Edutechnium Journal of Educational Technology, 1(1), 89–99.
Muktiani, N. R., Rahayu, S., & Hermawan, H. A. (2022). Augmented reality mobile app-based multimedia learning of Pencak Silat to enhance the junior high school students’ learning outcomes. Cakrawala Pendidikan, 41(2), 553–568. https://doi.org/10.21831/cp.v41i2.49217
Ninghardjanti, P., & Dirgatama, C. H. A. (2021). Building Critical Thinking Skills Through a New Design Mobile-Based Interactive Learning Media Knowledge Framework. International Journal of Interactive Mobile Technologies, 15(17), 49–68. https://doi.org/10.3991/ijim.v15i17.23801
Nurfitriyani, R., Setiawan, A., & Darmayanti, R. (2021). The Effect of the Merdeka Curriculum on Student Creativity in Elementary Schools in Indonesia. Journal of Primary Education, 10(2), 102–112.
Piyumi Udeshinee, W. A., Knutsson, O., & Männikkö-Barbutiu, S. (2024). Text Chat-Mediated Dynamic Assessment Towards Self-Regulation in Language Learning. International Journal of Mobile and Blended Learning, 16(1). https://doi.org/10.4018/IJMBL.335067
Sebastián-López, M. (2020). Mobile learning for sustainable development and environmental teacher education. Sustainability (Switzerland), 12(22), 1–13. https://doi.org/10.3390/su12229757
Squire, K. (2009). Mobile media learning: Multiplicities of place. On the Horizon, 17(1), 70–80. https://doi.org/10.1108/10748120910936162
Sung, E. (2013). Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark’s methods-not-media hypothesis. Computers in Human Behavior, 29(3), 639–647. https://doi.org/10.1016/j.chb.2012.10.022
Wang, H., & Xu, J. (2021). The Application of Cloud Computing Intelligent Optimization Algorithm in the Investigation of College Students’ English Autonomous Learning under the Multimedia Teaching Mode. Mobile Information Systems, 2021. https://doi.org/10.1155/2021/7737199
Yu, Z. (2022). Effects of mobile learning technologies and social media tools on student engagement and learning outcomes of English learning. Technology, Pedagogy and Education, 31(3), 381–398. https://doi.org/10.1080/1475939X.2022.2045215
Zahroh, U., & Darmayanti, R. (2024). Menjelajahi Dampak Lirik Lagu Viral Bertema Seksual terhadap Kemampuan Penalaran Matematis Siswa Sekolah Menengah: Sebuah Studi Kasus. Jurnal Penelitian Tindakan Kelas, 2(2).
Zakaria, N. A., Wanahmad, W. F., & Hasan, M. H. (2010). Mobile-based interactive learning using handwriting recognition. Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim’10, 1. https://doi.org/10.1109/ITSIM.2010.5561311
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Maesaroh Lubis, Muhammad Ainun Naim, Sapto Hadi Riono, Samuel Da Silva

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
