Keywords: Understanding Physics Concepts, Interactive Media, Understanding Skills, Developing Physics Concept
Abstract
Understanding physics concepts is vital for junior high school students, yet many eighth graders struggle with measurement, heat effects, and temperature changes. This study evaluates the effectiveness of interactive media in enhancing physics understanding using the Borg and Gall model within a Research and Development (R&D) framework. Involving 50 students from a Bandung junior high school, the study employed educational software and interactive simulations over one semester. Data collection included in-depth interviews and pre- and post-intervention tests. Results indicated a 30% increase in average test scores, with 90% of students reporting heightened motivation and engagement. Tools like “Physics Explorer” and “Heat Dynamics” significantly improved active participation and conceptual grasp. The study advocates incorporating interactive media into physics curricula to enhance learning outcomes.
References
Ahmed, M., Usmiyatun, U., Darmayanti, R., Purnamasari, P., & Choirudin, C. (2021). CODE ATI: Sewing activities with various patterns affect the cognitive aspects of kindergarten children? AMCA Journal of Education and Behavioral Change, 1(1), 22–25.
Ahmedien, D. A. M. (2020). Bio-pixels: A stem cell-based interactive–generative interface designed to redefine technologies of self-making in new media arts. Convergence, 26(5), 1367–1390. https://doi.org/10.1177/1354856519890096
Al-Mohtadi, R. (2022). The Effectiveness of Using Interactive Simulation in Kindergarten Children’s Acquisition of Physics Concepts. International Journal of Interactive Mobile Technologies, 16(7), 70–81. https://doi.org/10.3991/ijim.v16i07.28871
Alqawasmi, A. (2024). The Effect of Using the Interactive Board (IB) as an Educational Instrument on 11th Grade Students’ Achievement in Physics and their Attitudes Towards its Use. Dirasat: Human and Social Sciences, 51(1), 14–26. https://doi.org/10.35516/hum.v51i1.951
Anjarwati, S., Darmayanti, R., & Khoirudin, M. (2023). Development of" Material Gaya" teaching materials based on creative science videos (CSV) for class VIII Junior High School Students. JEMS: Jurnal Edukasi Matematika Dan Sains, 11(1), 163–172.
Azhar. (2021). Development of 3D physics learning media using augmented reality for first-year Junior high school students. Journal of Physics: Conference Series, 2049(1). https://doi.org/10.1088/1742-6596/2049/1/012036
Bakri, F. (2020). Student worksheet with ar videos: Physics learning media in laboratory for senior high school students. Journal of Technology and Science Education, 10(2), 231–240. https://doi.org/10.3926/JOTSE.891
Bowman, N. D. (2020). The paradox of interactive media: The potential for video games and virtual reality as tools for violence prevention. Frontiers in Communication,5. https://doi.org/10.3389/fcomm.2020.580965
Chotimah, C. (2020). A meta-analysis of the effects of using PhET interactive simulations on student’s worksheets toward senior high school students learning result of physics. Journal of Physics: Conference Series, 1481(1). https://doi.org/10.1088/1742-6596/1481/1/012093
Dai, Y. (2020). Research on Innovation and Application of Multi-dimensional Interactive Teaching Mode in Smart Classroom: Taking Junior Physics Applied Research as an Example. Journal of Physics: Conference Series, 1575(1). https://doi.org/10.1088/1742-6596/1575/1/012211
de Gortari, A. B. O. (2021). Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.585547
Ezeh, N. E. (2023). Interactive media-based dance and art therapies as interventions for treating posttraumatic symptoms among school children with abduction experience. Journal of Pediatric Nursing, 70, 34–39. https://doi.org/10.1016/j.pedn.2023.01.007
Fathurohman, C. (2021). Development of Android Physics Applications (APA) as learning media on dynamic fluid concepts. Journal of Physics: Conference Series, 2019(1). https://doi.org/10.1088/1742-6596/2019/1/012059
Frau, M. (2023). How emotions impact the interactive value formation process during problematic social media interactions. Journal of Research in Interactive Marketing, 17(5), 773–793. https://doi.org/10.1108/JRIM-06-2022-0186
Harjono, A. (2020). An interactive e-book for physics to improve students’ conceptual mastery. International Journal of Emerging Technologies in Learning, 15(5), 40–49. https://doi.org/10.3991/IJET.V15I05.10967
Harjono, A. (2024). Implementation of project-based learning to enhance the creativity of prospective physics teachers in generating learning media viewed from cognitive styles. International Journal of Education and Practice, 12(2), 253–267. https://doi.org/10.18488/61.v12i2.3676
Huang, B. (2024). Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1011–1021. https://doi.org/10.1109/CVPR52733.2024.00102
In’am, A., Darmayanti, R., Maryanto, B. P. A., Sah, R. W. A., & Rahmah, K. (2023). DEVELOPMENT LEARNING MEDIA EAV ON MATHEMATICAL CONNECTION ABILITY OF JUNIOR HIGH SCHOOL. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 12(1), 573–588.
Jansen, J. O. (2022). Interactive media-based community consultation for exception from informed consent trials: How representative should (and can) it be? Journal of Trauma and Acute Care Surgery, 92(3). https://doi.org/10.1097/TA.0000000000003484
Jiang, S. (2023). Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance. Universal Access in the Information Society, 22(4), 1315–1324. https://doi.org/10.1007/s10209-022-00911-w
Kitagawa, M. (2022). Scaffolding, State-Based Modeling, and Multiple Representation: User Interface Concepts Implemented in an Interactive Online Learning Environment for Synergistic Learning of Physics and Computational Thinking. Communications in Computer and Information Science, 1582, 57–64. https://doi.org/10.1007/978-3-031-06391-6_8
Latif, E. (2024). PhysicsAssistant: An LLM-Powered Interactive Learning Robot for Physics Lab Investigations. IEEE International Workshop on Robot and Human Communication, RO-MAN, 864–871. https://doi.org/10.1109/RO-MAN60168.2024.10731312
Li, Q. (2022). The role of digital interactive technology in cultural heritage learning: Evaluating a mid-air gesture-based interactive media of Ruihetu. Computer Animation and Virtual Worlds, 33(3). https://doi.org/10.1002/cav.2085
Magzymov, D. (2021). Evaluation of machine learning methodologies using simple physics based conceptual models for flow in porous media. Proceedings - SPE Annual Technical Conference and Exhibition, 2021. https://doi.org/10.2118/206359-MS
Magzymov, D. (2022). Evaluation of machine learning methodologies using simple physics based conceptual models for flow in porous media. Journal of Petroleum Science and Engineering, 219. https://doi.org/10.1016/j.petrol.2022.111056
Manurung, S. R. (2020). Improving students’ thinking ability in physics using interactive multimedia based problem solving. Cakrawala Pendidikan, 39(2), 460–470. https://doi.org/10.21831/cp.v39i2.28205
Nabipour, I. (2024). A computationally efficient modeling of flow in complex porous media by coupling multiscale digital rock physics and deep learning: Improving the tradeoff between resolution and field-of-view. Advances in Water Resources, 188. https://doi.org/10.1016/j.advwatres.2024.104695
Najda-Janoszka, M. (2021). Interactive communication using social media–the case of museums in Southern Poland. Museum Management and Curatorship, 36(6), 590–609. https://doi.org/10.1080/09647775.2021.1914135
Ninghardjanti, P. (2021a). An Analysis on the Need for Mobile Learning-Based Interactive Learning Media in Vocational High School. Journal of Physics: Conference Series, 1737(1). https://doi.org/10.1088/1742-6596/1737/1/012017
Ninghardjanti, P. (2021b). Building Critical Thinking Skills Through a New Design Mobile-Based Interactive Learning Media Knowledge Framework. International Journal of Interactive Mobile Technologies, 15(17), 49–68. https://doi.org/10.3991/ijim.v15i17.23801
Pandia, W. S. S., Suharsiwi, S., Darmayanti, R., & de Araújo, F. C. (2022). Is MonoMart with an Islamic context: Monopoly-smart media effective in elementary school game-based mathematics learning? Numerical: Jurnal Matematika Dan Pendidikan Matematika, 6(2).
Pun, B. L. F. (2023). Live Streaming as an Interactive Marketing Media: Examining Douyin and Its Constructed Value and Cultural Preference of Consumption in E-commerce. The Palgrave Handbook of Interactive Marketing, 499–517. https://doi.org/10.1007/978-3-031-14961-0_22
Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. Journal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012040
Rahim, F. R. (2022). Interactive design of physics learning media: The role of teachers and students in a teaching innovation. Journal of Physics: Conference Series, 2309(1). https://doi.org/10.1088/1742-6596/2309/1/012075
Rahmah, K., Inganah, S., Darmayanti, R., & Sugianto, R. (n.d.). Choirudin, &Ningsih, EF (2022). Analysis of Mathematics Problem-solving Ability of Junior High School Students Based on APOS Theory Viewed from the Type of Learning Styles ….
Ristanto, R. H. (2020). Invertebrate-interactive dichotomous key media: Enhance students learning motivation in lower secondary school. International Journal of Information and Education Technology, 10(9), 669–673. https://doi.org/10.18178/ijiet.2020.10.9.1441
Sari, N. (2021). DSSC with PEDOT-Carrageenan Electrolyte as Learning Media for Photovoltaic Concept Physics. Journal of Physics: Conference Series, 2126(1). https://doi.org/10.1088/1742-6596/2126/1/012004
Sastradika, D. (2021). Development of animation-based learning media to increase student’s motivation in learning physics. Journal of Physics: Conference Series, 1869(1). https://doi.org/10.1088/1742-6596/1869/1/012180
Schlauch, M. (2022). MEKIDS Media Education with Kids through Interactive Digital Storytelling. Proceedings of Interaction Design and Children, IDC 2022, 676–678. https://doi.org/10.1145/3501712.3538832
Sekaryanti, R., Darmayanti, R., Choirudin, C., Usmiyatun, U., Kestoro, E., & ... (2022). Analysis of Mathematics Problem-Solving Ability of Junior High School Students in Emotional Intelligence. Jurnal Gantang, 7(2), 149–161.
Shabur, M. A. (2024). Investigating social media’s impact on the new era of interactive learning: A case study of Bangladesh. Heliyon, 10(4). https://doi.org/10.1016/j.heliyon.2024.e26234
Shurina, E. P. (2023). Multiscale Finite Element Technique for Mathematical Modelling of Multi-physics Processes in Heterogeneous Media. Mechanisms and Machine Science, 119, 67–87. https://doi.org/10.1007/978-3-031-02097-1_6
Skulmowski, A. (2020). Subjective cognitive load surveys lead to divergent results for interactive learning media. Human Behavior and Emerging Technologies, 2(2), 149–157. https://doi.org/10.1002/hbe2.184
Stephens, S. W. (2024). Interactive Media-Based Approach for an Exception from Informed Consent Trial Involving Patients with Trauma. JAMA Surgery, 159(9), 1051–1058. https://doi.org/10.1001/jamasurg.2024.2147
Sudarmilah, E. (2021). Theoretical Educational Practices of Siraja Javanese Script Interactive Learning Media Based On 2D Application. Educational Administration: Theory and Practice, 27(2), 1098–1110. https://doi.org/10.17762/kuey.v27i2.255
Sugianto, R., Darmayanti, R., & Vidyastuti, A. N. (2022). Stage of cognitive mathematics students development based on piaget’s theory reviewing from personality type. Plusminus: Jurnal Pendidikan Matematika, 2(1), 17–26.
Suharsiwi, S., Rachmawati, N. I., Dehham, S. H., & Darmayanti, R. (2023). “DINO Vs. DINI” educational game to increase children’s cognitive abilities—what are its level elements? Delta-Phi: Jurnal Pendidikan Matematika, 1(2), 107–112.
Tianyi, L. (2025). Research on digital entertainment media in English writing e-learning system based on interactive game learning method. Entertainment Computing, 52. https://doi.org/10.1016/j.entcom.2024.100855
Tumangkeng, J. V. (2024). Enhancing Student Learning Activities Through Interactive Learning Design in Basic Physics i. Physics Educator, 6(4). https://doi.org/10.1142/S2661339524500173
Usmiyatun, U., Darmayanti, R., Safitri, N. D., & Afifah, A. (2021). Cognitive style, thinking ability, mathematical problems, how do students solve open-ended problems? AMCA Journal of Science and Technology, 1(2).
Usmiyatun, U., Mustafa, A., Darmayanti, R., & Azlamah, M. I. (2023). JEJE in improving elementary students’ speaking skills, what learning models and strategies are suitable? AMCA Journal of Education and Behavioral Change, 3(1), 39–43.
Vegisari. (2020). Interactive conceptual instruction model assisted by PhET simulations on the improvement of physics multiple representations. Journal of Physics: Conference Series, 1440(1). https://doi.org/10.1088/1742-6596/1440/1/012030
Wahyuni, S. (2020). Edmodo-based interactive teaching materials as an alternative media for science learning to improve critical thinking skills of junior high school students. International Journal of Interactive Mobile Technologies, 14(9), 166–181. https://doi.org/10.3991/ijim.v14i09.13041
Wang, W. (2025). Impact of Online Interactive Simulations Integration into Classroom Teaching on Grade 8 Students’ Engagement in IGCSE Physics Learning. Proceedings of the 2024 the 16th International Conference on Education Technology and Computers, ICETC 2024, 90–96. https://doi.org/10.1145/3702163.3702176
Widestra, R. A. (2020). Preliminary analysis of interactive student worksheets development using the science process skill approaching the 21st century physics learning. Journal of Physics: Conference Series, 1481(1). https://doi.org/10.1088/1742-6596/1481/1/012072
Widyaparamita. (2021). The effect of physics learning with the use of gasing and boat toys media on student learning outcomes. Journal of Physics: Conference Series, 1760(1). https://doi.org/10.1088/1742-6596/1760/1/012055
Yulianci, S. (2023). Guided inquiry - Based model with interactive multimedia to improve students’ physics creative thinking skills. AIP Conference Proceedings, 2619. https://doi.org/10.1063/5.0130476
Zakhiyah, I. (2021). Prezi mind mapping media in physics learning: A bibliometric analysis. Journal of Physics: Conference Series, 2110(1). https://doi.org/10.1088/1742-6596/2110/1/012015
Zhang, B. (2023). New Media Interactive Design Visualization System Based on Artificial Intelligence Technology. International Journal of Information Technologies and Systems Approach, 16(3). https://doi.org/10.4018/IJITSA.326053
Zhang, Y. (2022). EnergyHair: Sketch-Based Interactive Guide Hair Design Using Physics-Inspired Energy. Proceedings - Graphics Interface, 2022. https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85146976268&origin=inward
Zimmermann-Niefield, A. (2020). Youth making machine learning models for gesture-controlled interactive media. Proceedings of the Interaction Design and Children Conference, IDC 2020, 63–74. https://doi.org/10.1145/3392063.3394438

Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Maesaroh Lubis, Darshil Makwana, Gautam Makwana

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.