Internasional Conference on Games Based Learning

The International Conference on Game Based Learning is a peer-reviewed academic journal dedicated to advancing research, theory, and practice in the field of game-based learning. The journal serves as a comprehensive platform for scholars, educators, practitioners, and game developers to present and discuss the latest findings, methodologies, and innovations in the integration of games and digital technologies into educational environments.

The journal covers a broad range of topics, including but not limited to:

  1. Theoretical and empirical research on game-based learning methodologies
  2. The design, development, and assessment of educational games
  3. The impact of gamification and game-based strategies on learning outcomes
  4. The use of advanced technologies such as virtual reality and simulations in education
  5. Case studies and best practices in implementing game-based learning across various disciplines and educational levels

Journal title : International Conference on Games Based Learning
Initials : ICGBL
Frequency : Published Biannually (August and February)
DOI : Prefix 10.61650 by  
Online ISSN : 2988-7399
Editor-in-chief : Dyas Andry Prasetyo
Publisher : CV. Bimbingan Belajar Assyfa bekerja sama dengan Universitas Al-Iraqi , UMM , Uniwara , Umala , UIN Reden Intan Lampung, ITSM , Sekolah Tinggi Pengembangan Sumber Daya Manusia Sierra Leone, Afrika Barat, Amca, pp2a
Indexing : Google Cendekia, EuropePMC , CiteFactor , Garuda 
Acceptance Ratio : 20%

The journal aims to foster interdisciplinary dialogue and collaboration, addressing both the opportunities and challenges in the field. It is committed to publishing high-quality research that contributes to the understanding and advancement of game-based learning, with a particular focus on enhancing student engagement, motivation, and the development of critical skills such as problem-solving and strategic thinking


Scope and Focus Areas]

  1. Game-based learning in formal and informal education
  2. Educational game design and evaluation
  3. Gamification in teaching and learning
  4. Technological advancements in educational gaming (e.g., VR, AR, simulations)
  5. Interdisciplinary approaches to digital and analog game-based learning
  6. Trends, challenges, and future directions in game-based learning research.

Target Audience
The journal is intended for a diverse audience, including:

  1. Academics and researchers in education, psychology, and computer science
  2. Educators and instructional designers
  3. Game developers and technologists
  4. Policymakers and educational leaders interested in innovative teaching strategies

Types of Content

  1. Original research articles
  2. Review papers
  3. Case studies
  4. Theoretical and methodological papers
  5. Reports on best practices and emerging trends

Editorial Team
The editorial team of the International Conference on Game Based Learning journal is composed of experienced professionals and scholars with expertise in educational technology, pedagogy, and game design. The structure typically includes:

  1. Editor-in-Chief: Provides overall leadership, sets the journal’s strategic direction, and makes final decisions on manuscript acceptance.
  2. Managing Editor: Oversees the day-to-day operations of the journal, coordinates the editorial workflow, and ensures timely publication.
  3. Associate Editors: Manage the peer review process for submitted manuscripts, ensuring alignment with the journal’s scope and standards.
  4. Editorial Board Members: Offer subject-matter expertise, contribute to the peer review process, and support the journal’s development in their respective areas.
  5. Reviewers: External experts who evaluate the quality, relevance, and rigor of submitted manuscripts


Note: For the OJS (Open Journal Systems) platform, it is recommended to clearly list the names, affiliations, and roles of each editorial team member in the journal’s metadata and on the journal website to ensure transparency and facilitate communication with authors and readers.

Best Practices for OJS Journal Summary

  1. Accurate and Up-to-Date Metadata: Regularly review and update the journal’s description, editorial team, and contact information to maintain accuracy and discoverability.
  2. Clear Editorial Structure: Clearly identify all members of the editorial team, including their roles and affiliations.
  3. Comprehensive Scope Statement: Provide a detailed description of the journal’s focus areas, target audience, and types of content published.
  4. Ethical Standards: Adhere to ethical publishing practices and guidelines, such as those recommended by COPE.

 

The International Conference on Games Based Learning (ICGBL) is a prestigious event that brings together researchers, educators, and practitioners from around the world to discuss and explore the role of games in education. The conference serves as a platform for sharing innovative ideas, research findings, and practical applications of game-based learning in various educational contexts.

Journal Overview

The ICGBL Journal is an academic publication dedicated to advancing the understanding and implementation of game-based learning. It features peer-reviewed articles that cover theoretical, empirical, and practical aspects of using games as educational tools.

Key Themes and Topics

The journal covers a wide array of topics related to game-based learning, including:

  • Educational Game Design: Examining the principles and methodologies for creating engaging and effective educational games.
  • Pedagogical Strategies: Exploring how games can be integrated into curricula to enhance learning outcomes.
  • Assessment and Evaluation: Investigating methods for assessing the educational impact of games and measuring student engagement and learning.
  • Technological Advancements: Analyzing the role of emerging technologies, such as virtual reality and augmented reality, in game-based learning.
  • Case Studies and Best Practices: Sharing real-world examples of successful game-based learning implementations across different educational settings.

Submission Guidelines

Researchers and practitioners interested in contributing to the ICGBL Journal are encouraged to submit original manuscripts that offer new insights into the field of game-based learning. Submissions should adhere to the following guidelines:

  • Format: Manuscripts should be formatted according to the journal's style guide, available on the ICGBL website.
  • Length: Articles should be between 5,000 and 7,000 words, including references, tables, and figures.
  • Peer Review: All submissions undergo a rigorous peer-review process to ensure the highest standards of academic quality and integrity.
  • Open Access: The journal supports open access to facilitate the widespread dissemination of research findings.

Editorial Board

The journal is managed by an esteemed editorial board consisting of leading scholars and experts in the field of game-based learning. The board is responsible for guiding the journal's strategic direction and ensuring the quality of published content.

Impact and Reach

The ICGBL Journal aims to impact the field of education by promoting the use of games as powerful learning tools. It provides educators, researchers, and policymakers with valuable insights and evidence-based practices to enhance teaching and learning experiences.

By fostering a global exchange of knowledge and ideas, the ICGBL Journal contributes to the ongoing evolution of educational practices and the advancement of game-based learning methodologies.

ICGBL has been indexed by: