Assessing the Impact of Game-Based Learning via TikTok on EFL Vocabulary Acquisition: An Innovative Approach Toward Achieving SDGs
Keywords:
Game-Based Learning, TikTok, SDGs, EFL, Vocabulary AcquisitionAbstract
In recent years, digital platforms have gained prominence in educational settings, offering novel approaches to learning. TikTok, a widely used social media platform, presents unique opportunities for integrating game-based learning (GBL) into English as a Foreign Language (EFL) education. This study explores the potential of TikTok to engage students and enhance vocabulary acquisition, contributing to Sustainable Development Goal 4 (Quality Education). The primary aim of this research is to assess the effectiveness of TikTok-based GBL activities in improving EFL learners' vocabulary skills, while also examining the platform's role in promoting student engagement and motivation. The study employs a mixed-methods approach, incorporating interactive vocabulary games designed specifically for TikTok. Formative assessments are integrated to track students' progress, and pre- and post-assessment data are used to evaluate learning outcomes among secondary school EFL students. Findings indicate that TikTok-based GBL significantly enhances vocabulary acquisition, as evidenced by improved scores in post-assessments compared to pre-assessments. The study also revealed increased levels of student engagement and motivation, suggesting that TikTok is an effective medium for learning. The research underscores the potential of leveraging popular social media platforms like TikTok to create inclusive, equitable, and innovative educational environments. These findings highlight the value of digital GBL strategies in fostering sustainable and impactful language learning experiences, aligning with global educational priorities. Keywords: game-based learning, TikTok, EFL, vocabulary acquisition, assessment, SDG 4, digital education, student engagement
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