Effort To Improve Mathematics Learning Outcomes Through Game-Based Learning With BINTIKA (Bintang Aritmatika) Media

Authors

Keywords:

Game-Based Learning, BINTIKA, TGT, Learning Outcomes

Abstract

In everyday life, students often encounter problems closely related to the concept of arithmetic sequences, making understanding this material crucial in mathematics learning. This study uses BINTIKA as a game-based learning medium designed to improve student learning outcomes, particularly in arithmetic sequences. This quasi-experimental study was conducted in one cycle with planning, implementation, and evaluation stages. The subjects were 24 students majoring in Nursing at Al-Yasini Health Vocational School. Data were collected through student questionnaires, test sheets, and observations, then analyzed using SPSS statistical software to obtain more objective and measurable results. The results of the study showed a significant increase in the achievement of the Minimum Completion Criteria (KKM) of 75% and an increase in students' average grades of 11.62 points after implementing game-based learning with BINTIKA media. These findings indicate that BINTIKA game-based learning media is effective in improving students' mathematics learning outcomes in arithmetic sequences and can increase student motivation and active engagement in the learning process

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References

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Published

2025-07-30

How to Cite

Afifah, A., Ramadhani, D. D., & Indrianis, Y. (2025). Effort To Improve Mathematics Learning Outcomes Through Game-Based Learning With BINTIKA (Bintang Aritmatika) Media. Internasional Conference on Games Based Learning, 1(1), 26–37. Retrieved from https://journal.assyfa.com/index.php/icgbl/article/view/856