How Digital Gadgets And Media Affect Kids' Language Skills Through Youtube Adventures

Authors

  • Erna Budiarti Country of Erna Budiarti Universitas Pancasakti Bekasi , Indonesia
https://doi.org/10.61650/aops.v1i2.802

Keywords:

DIGITAL GADGETS, Language skill, youtube

Abstract

In our modern digital era, the internet plays a vital role in accessing worldwide information. Initially focused on communication, it has now transformed into a center for education and entertainment. YouTube, for example, offers video content that greatly influences early childhood development by enhancing creativity through visual engagement. This study examines YouTube's effect on children's creativity, showing that engaging content—such as vibrant visuals and music—fosters creative thinking. Educational videos with activities like coloring and singing boost creativity, supported by cognitive skills, motivation, and parental involvement.

Downloads

Download data is not yet available.

References

Asmawati, L. (2021). Peran Orang Tua dalam Pemanfaatan Teknologi Digital pada Anak Usia Dini. In Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini (Vol. 6, Issue 1, pp. 82–96). scholar.archive.org. https://doi.org/10.31004/obsesi.v6i1.1170

Biel, J. I. (2011). You Are Known by How You Vlog: Personality Impressions and Nonverbal Behavior in YouTube. Proceedings of the 5th International AAAI Conference on Weblogs and Social Media, ICWSM 2011, 446–449.

Choi, G. Y., & Behm-Morawitz, E. (2017). Giving a new makeover to STEAM: Establishing YouTube beauty gurus as digital literacy educators through messages and effects on viewers. Computers in Human Behavior, 73, 80–91. https://doi.org/10.1016/j.chb.2017.03.034

Choirudin, C., Ridho’i, A. V., & Darmayanti, R. (2021). The slidesgo platform is a solution for teaching" building space" in the era of independent learning during the pandemic. AMCA Journal of Religion and Society, 2, 47–52.

Darwanto, B. A., Rini, S. E. S., & Herusatoto, H. (2021). Technology: Language teachers’ digital and navigating skills in emergency education. XLinguae, 14(1), 141 – 158. https://doi.org/10.18355/XL.2021.14.01.12

Gultom, S., . B., Ampera, D., Endriani, D., Jahidin, I., & Tanjung, S. (2022). Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic. NeuroQuantology, 20(5), 704–712. https://doi.org/10.14704/nq.2022.20.5.nq22226

Harrison, E., & McTavish, M. (2018). ‘i’Babies: Infants’ and toddlers’ emergent language and literacy in a digital culture of iDevices. Journal of Early Childhood Literacy, 18(2), 163–188. https://doi.org/10.1177/1468798416653175

Iswinarti, -, Iswinarti, -, & Firdiyanti, R. (2019). Children using Learning Gadget Addiction, Can Traditional Games With “Berlian” Method as a Solution Increase the Social Skill? 304(Acpch 2018), 368–371. https://doi.org/10.2991/acpch-18.2019.89

Kumalasari, D., Purwanta, H., & Aw, S. (2024). Comparative analysis of Generation Z’s digital history literacy in history education majors on Java Island: A study of history digital literacy. Journal of Education and E-Learning Research, 11(1), 90 – 96. https://doi.org/10.20448/jeelr.v11i1.5342

Mas’odi, M. (2017). Pendidikan Karakter. STKIP PGRI SUMENEP Press.

Mas’odi, M. (2019). The Preferences of STKIP PGRI Sumenep The Students in Visiting Library of STKIP PGRI Sumenep. https://doi.org/10.24269/pls.v2i2.1448

Muslem, A., Sahardin, R., Heriansyah, H., Fata, I. A., Djalaluddin, Y., & Hankinson, E. (2022). YouTube Teaching Materials with Peer Support to Improve Students’ Mastery of Subject Content Learning. Studies in English Language and Education, 9(2), 651 – 666. https://doi.org/10.24815/siele.v9i2.25236

Nasrullah, R., Aditya, W., Satya, T. I., Nento, M. N., Hanifah, N., Miftahussururi, & Akbari, Q. S. (2017). Materi Pendukung Literasi Digital. Kementerian Pendidikan Dan Kebudayaan, 43. http://gln.kemdikbud.go.id/glnsite/wp-content/uploads/2017/10/literasi-DIGITAL.pdf

Nurwidodo, N., Rahardjanto, A., Husamah, H., Mas’odi, M., & Hidayatullah, M. S. (2018). IbW-CSR Tahun III 2018: Pendampingan Masyarakat Kepulauan Sapeken-Sumenep dalam Budidaya Rumput Laut Berwujud Pemerolehan PIRT dan Integrasi Budidaya Teripang. http://eprints.umm.ac.id/46902/

Pangestu, A., Fatah, M. F., Untsa, A., & Lailiyah, S. (2022). Efektivitas Penggunaan Media Youtube dan Quiziz dalam Meningkatkan Motivasi Belajar Siswa Madrasah Ibtidaiyah. Jurnal Basicedu. https://jbasic.org/index.php/basicedu/article/view/3952

Rahardjanto, A., Nurwidodo, N., & Mas’odi, M. (2019). Implementasi Teknologi Tepat Guna untuk Mengatasi Permasalahan IRT Ramuan Madura di Kabupaten Sumenep. https://doi.org/10.23887/ijcsl.v3i4.21788

Ridwan, M., & Mas’odi, M. (2017). TRADISI NYANYIAN ANAK TERHADAP PEMBENTUKAN KARAKTER ANAK USIA SEKOLAH DASAR. Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 26(1), 49–61. https://doi.org/10.17977/um009v26i12017p049

Sisbintari, K. D., & Setiawati, F. A. (2021). Digital Parenting sebagai Upaya Mencegah Kecanduan Gadget pada Anak Usia Dini saat Pandemi Covid-19. In Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini (Vol. 6, Issue 3, pp. 1562–1575). scholar.archive.org. https://doi.org/10.31004/obsesi.v6i3.1781

Sugianto, R., & Darmayanti, R. (2021). Teachers in their perceptions and influences on LINU, positive or negative? AMCA Journal of Science and Technology, 1, 20–24.

Taufik, M. S., Ridlo, A. F., Solahuddin, S., Iskandar, T., & Taroreh, B. S. (2022). Application of YouTube-Based Virtual Blended Learning as a Learning Media for Fundamental Movement Skills in Elementary Schools during the Covid Pandemic 19. Annals of Applied Sport Science, 10(1). https://doi.org/10.52547/aassjournal.1020

Usmiyatun, U., Darmayanti, R., Safitri, N. D., & Afifah, A. (2021). Cognitive style, thinking ability, mathematical problems, how do students solve open-ended problems? AMCA Journal of Science and Technology, 2.

Yuwono, I., Damastuti, E., & Utomo. (2022). Neurological Disorders Detection Based on Computer Brain Interface Using Centralized Blockchain with Intrusion System. International Journal of Communication Networks and Information Security, 14(2), 168 – 178. https://doi.org/10.17762/ijcnis.v14i2.5498

Zhang, L. T., & Cassany, D. (2019). The “danmu” phenomenon and media participation: Intercultural understanding and language learning through “The Ministry of Time.” Comunicar, 27(58), 19–29. https://doi.org/10.3916/C58-2019-02

Downloads

Published

2022-05-30

How to Cite

Erna Budiarti. (2022). How Digital Gadgets And Media Affect Kids’ Language Skills Through Youtube Adventures. Applied Observation and Pedagogical Studies Poster, 1(2). https://doi.org/10.61650/aops.v1i2.802