Focus and Scope

International Standard
Conference Proceedings
Innovation in Education

Focus & Scope

International Conference on Game Based Learning (ICGBL)

Aims of ICGBL

The ICGBL provides a premier multidisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Game-Based Learning and Gamification. Our mission is to advance the integration of interactive technologies into pedagogical frameworks to enhance engagement and learning outcomes.

Key Pillars
  • Pedagogical Innovation
  • Game Design Ethics
  • User Engagement
  • Technological Integration
 
????

Educational Game Design

Instructional design for serious games, narrative and storytelling in GBL, mechanics, dynamics, and aesthetics (MDA) for learning, and balancing fun with educational objectives.

 
????

Pedagogical Frameworks

Theories of learning in games, gamification in K-12 and Higher Education, hybrid learning environments, and teacher roles in game-facilitated classrooms.

 
????

Emerging Technologies

Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) for education. AI-driven adaptive learning in games and mobile GBL applications.

 
????

Analytics & Assessment

Learning analytics in games, stealth assessment, evaluating the impact of games on cognitive and non-cognitive skills, and big data in educational gaming.

Research Ethics & Integrity

ICGBL emphasizes the importance of ethical game design. We encourage submissions that address social impact, inclusivity, and accessibility in digital learning tools, ensuring that the future of education is equitable for all learners.

© International Conference on Game Based Learning | Proceeding Series