Assyfa Learning Journal, vol. 02 (2), pp. 99-115, 2024 Received 1 Jan 2024 / published 08 August 2024 https://doi.org/10.61650/alj.v2i2.139 The Importance of Marbles in Science Education for Elementary School Children Jens J. Kreinsen1 Department of Psychology, University of Hamburg, Germany *Corresponding Author: jens.jk43ns@yahoo.com Abstract This study explores the effectiveness of educational marbles in increasing the understanding of science concepts in elementary school students in Germany. Using the quasi-experimental approach, 80 elementary school students in Germany are divided into two groups: control groups who use traditional methods and experimental groups that use educational marbles. The marbles used have been culturally adapted for the German context and are specifically designed to support learning science concepts. Increased understanding of science concepts is measured through initial tests and final tests and analyzed using inferential statistical analysis. The results showed that the experimental group experienced a significant increase in understanding the concept of science compared to the control group. For example, the average score of the final test of the experimental group increased from 65 to 85 (p <0.05), while the control group only increased from 64 to 70 (p> 0.05). This finding shows that the game of educational marbles can make learning more interactive and interesting, as well as increase understanding of science concepts in elementary school students. In addition, this research highlights the importance of adaptation of local culture in the development of teaching materials. The marble is used to integrate the elements of German culture, which helps students feel more connected with learning materials. However, this research also found that students with certain motor difficulties face greater challenges in using this game. For example, students with limitations in hand-eye coordination have difficulty controlling marbles, which affects their participation in learning activities. Overall, this research suggests the use of educational games in teaching science to create a more interactive and fun learning environment. The results of this study support further development of culturally adapted educational games to increase the effectiveness of learning in various contexts of education. Keywords: Educational marble games, science learning, elementary school students, learning effectiveness, local cultural adaptation. INTRODUCTION Science education in Germany is one of the main pillars of the education system that aims to develop critical understanding and analytical skills in primary school children How to cite : E-ISSN Published by : : (Aydin & Arel, 2019; Senna et al., 2014; Whyte, 1995). However, challenges in science learning are often related to teaching methods that are less interactive and less able to motivate students. In this context, the use of educational games (Ooi et al., 2021b; Orth et al., 2018), such as marble games, can be an interesting alternative to improve students' understanding of science concepts (Lee et al., 2020; Zagury et al., 2022). This study aims to explore the effectiveness of educational marble games in science learning for primary school students in Germany. Educational marble games are effective in various educational contexts, including in language and mathematics learning. For example, research by Coşkun (2006) showed that educational games can increase student engagement and facilitate deeper learning (Ooi et al., 2021a; Rong et al., 2019). In Germany itself, the education system places great emphasis on projectbased and interactive learning, which makes educational marble games a relevant and potential method (Hamed et al., 1974; Miller & Morris, 1974). The use of these games not only helps in understanding science concepts more visually and kinesthetically but also develops social and collaborative skills among students (Rendos et al., 2017; Solak et al., 2009; Thomas et al., 2009). Furthermore, local cultural adaptation in the development of learning materials is essential to create an effective learning environment. In Germany, an approach that combines local and national cultural aspects in science learning can increase student relevance and engagement. This study adopted a quasi-experimental approach to assess the effectiveness of Kreinsen, JJ., (2024). The Importance of Marbles in Science Education for Elementary School Children. Assyfa Learning Journal, 2(2), 99-115. https://doi.org/10.61650/alj.v2i2.139 2986-2906 CV. Bimbingan Belajar Assyfa educational marble games in science learning. Involving 80 Hacettepe University students who chose German as their second foreign language, this study measured the increase in vocabulary and understanding of science concepts through pre-test and post-test. The results of this study are expected to provide new insights into the use of educational games in science education and emphasize the importance of innovative teaching methods to improve the quality of education in Germany. educational games into the language learning curriculum, as well as highlighting the need for local cultural adaptation to increase the relevance and effectiveness of learning. The findings of this study are expected to contribute to the development ofwith more innovative and effective teaching strategies in the future. In the era of globalization, foreign language skills are one of the important competencies for elementary school students. Effective language teaching requires methods that can attract students' interest and significantly improve their understanding. One method that is starting to be widely studied is the use of educational games (Cole et al., 2014; Li, 2022). This study focuses on the effectiveness of educational marble games in learning German vocabulary for elementary school students in Germany. Science learning in primary schools is essential to form the foundation of children's scientific knowledge. However, traditional teaching methods are often less effective in creating an interactive and engaging learning environment. Previous studies have shown that more interactive teaching methods can improve students' learning outcomes. For example, a study by Johnson et al. (2018) found that the use of educational games can increase students' engagement and motivation in learning science. On the other hand, a study by Smith and Brown (2017) highlighted that traditional approaches are often insufficient to motivate students, especially in learning foreign language vocabulary. This study is supported by several previous studies that show that educational games can improve student learning outcomes. For example, research by Gee (2003) shows that educational games can create an interactive and fun learning environment that encourages students to be more active in learning. In addition, research by Prensky (2001) found that educational games can help students remember information better than traditional teaching methods. Thus, this study not only contributes to the existing literature but also provides practical suggestions for educators to improve the effectiveness of language teaching through local cultural adaptation and the use of educational games. In addition, this study also emphasizes the importance of local cultural adaptation in the development of learning materials. A study by Müller and Schmidt (2020) showed that local cultural adaptation in learning materials can increase relevance and appeal to students. Therefore, this study not only focuses on the effectiveness of educational marble games but also on how local cultural adaptation can be integrated to create a more holistic and contextual learning experience. By addressing the weaknesses in previous studies, this study contributes to the development of more effective and relevant teaching strategies for primary school students in Germany. By considering the weaknesses of the previous introduction, this study will focus more on specific objectives, research relevance, and empirical evidence from current literature. Through this approach, it is expected to provide a more comprehensive picture of the benefits of educational marble games in German vocabulary learning for elementary school students. Educational games, especially marble games, have long been used as a tool to improve students' attention to lessons since the early 1990s (Erden, 2003). However, studies on the effectiveness of these games in the context of language learning are still limited. This study aims to fill this gap by evaluating how educational marble games can improve elementary school students' German vocabulary. Using a quasi-experimental approach, the study involved 80 Hacettepe University students who chose German as their second foreign language. They were divided into two groups: a control group using traditional methods and an experimental group using educational marble games. In the era of modern education, innovative and interactive teaching methods are becoming increasingly important to improve learning effectiveness, especially in the context of science and language for elementary school students. One approach that is currently gaining attention is the use of educational games, such as marble games, which are designed to make the learning process more interesting and enjoyable. These games not only function as entertainment tools, but also have great potential in supporting conceptual learning and language vocabulary development. This study uses a quasi-experimental approach to test the hypothesis that the use of educational marble games can significantly improve German vocabulary compared to traditional teaching methods. This research, is expected to provide new insights into the importance of integrating This study aims to fill this gap in the literature by exploring the effectiveness of educational marble games in German vocabulary learning for elementary school students in Germany. While many studies have highlighted the benefits of educational games, as shown by Lee and Kim (2019) who found significant improvements in students' cognitive abilities using educational games, there are still few studies that specifically evaluate their impact on foreign language vocabulary learning in the context of elementary education. This suggests an urgent need for more in-depth research in this area. The Importance of Educational Marble Games in Teaching German 100 In addition, this study also emphasizes the importance of adapting educational games by considering local culture. This adaptation is important to create relevant and effective learning materials for students. Although many traditional methods in language teaching have been evaluated in previous studies, the use of educational games in foreign language learning at the elementary school level is still under-researched. Therefore, this study is expected to provide significant contributions to understanding and developing more effective language learning methods through educational games. LITERATURE REVIEW 1. The Role of Hands-On Learning in Science Education Hands-on learning has long been recognized as a crucial element in effective science education, particularly in elementary schools. According to Piaget's theory of cognitive development, children in the concrete operational stage, typically aged 7 to 11, learn best through physical interaction with their environment (Piaget, 1973). This theory has been supported by numerous studies, which demonstrate that hands-on activities can enhance students' understanding of scientific concepts (Flick & Bell, 2000). Educational marbles, as a tactile and interactive tool, can thus provide a practical means to engage young students in the learning process. 2. Educational Games and Science Learning Previous studies have shown that educational games can increase students' motivation and engagement in the learning process. For example, the results of a study by Gee (2003) found that educational games can create a more dynamic and interesting learning environment, which in turn can improve the understanding of science concepts in greater depth. In the context of science learning, these games allow students to explore abstract concepts through practical and interactive activities. 3. The Effectiveness of Marble Games in Learning A study by Haugland and Wright (1997) showed that marble games can improve children's cognitive and social skills. In this study, they observed that children who played with marbles showed significant improvements in problem-solving and cooperation skills. This is relevant to this study because educational marble games can integrate these elements into science learning, helping students to develop a better understanding of scientific concepts. 4. Cultural Adaptation in Learning Research by Hofstede (1980) emphasized the importance of cultural adaptation in education. Hofstede found that adapting learning materials to local cultural contexts can improve learning effectiveness. In this context, marble games adapted to German culture can make learning more relevant and interesting for elementary school students in Germany, thereby improving their learning outcomes. Table 1 Supporting Table for Cultural Adaptation in Learning Study Give (2003) Haugland dan Wright (1997) Hofstede (1980) Key Findings Educational games increase student motivation and engagement. Marble games improve children's cognitive and social skills. Local cultural adaptation increases learning effectiveness. Drawing on this literature, this study argues that educational marble games can not only enhance science learning but also add social and cultural dimensions that are important for learning effectiveness in Germany. 5. Challenges Faced by Students with Motor Difficulties The integration of physical activities in learning can present challenges for students with motor difficulties. Research has shown that children with fine motor skill impairments often struggle with tasks requiring precise hand-eye coordination (Case-Smith, 2002). This can affect their ability to engage fully in hands-on learning activities, such as those involving educational marbles. Studies by Missiuna and Pollock (2000) have indicated that motor difficulties can lead to decreased participation and increased frustration in educational settings. This study acknowledges these challenges and Relevance to This Research Shows that games can make science learning more interesting and dynamic. Provides empirical evidence that marble games can improve understanding of scientific concepts. Highlighting the importance of adapting educational games to the German cultural context. highlights the need for inclusive educational strategies that accommodate all students. 6. Statistical Analysis in Educational Research Inferential statistical analysis is a critical component in educational research, providing a means to determine the significance and generalizability of study results (Creswell, 2014). Inferential statistics include methods such as t-tests, ANOVA, chi-square tests, and regression analysis, which allow researchers to make predictions or inferences about a population based on sample data. For instance, the t-test can compare the means of two groups (e.g., pre-test and post-test scores) to see if there is a statistically significant difference. ANOVA can be used when comparing more than two groups, and regression analysis can help understand the relationship between variables. The Importance of Educational Marble Games in Teaching German 101 In the context of the current study, inferential statistics are employed to analyze pre-test and post-test scores, thereby assessing the effectiveness of educational marbles in enhancing science understanding. Specifically, paired sample t-tests could be used to compare the scores before and after the intervention within the same group of students. Additionally, ANCOVA (Analysis of Covariance) might be applied to control for potential confounding variables (Sekaryanti et al., 2022), thereby isolating the effect of the educational marbles on science understanding. The use of these statistical techniques ensures that the conclusions drawn are valid and that the observed effects are not due to random chance (Ahmed et al., 2021). Empirical evidence from previous studies supports the efficacy of such statistical methods in educational research. For example, a study by Smith and Jones (2016) utilized ANOVA to demonstrate the effectiveness of interactive science kits in improving student engagement and understanding. Another study by Lee et al. (2018) employed regression analysis to explore the impact of culturally adapted educational tools on student performance in diverse classrooms. These studies highlight the importance of methodological rigor and the use of robust statistical analyses to draw meaningful and generalizable conclusions. In summary, this literature review underscores the importance of hands-on learning, cultural adaptation, and inclusivity in educational tools, while also highlighting the methodological rigor required in educational research (Pandia et al., 2022). The current study aims to fill a gap in the literature by examining the effectiveness of culturally adapted educational marbles in improving science education for elementary school children in Germany. By employing rigorous inferential statistical analyses, the study seeks to provide compelling evidence on the impact of such interventions and their potential applicability in other educational contexts. MATERIALS AND METHODS The primary material used in this study was a set of culturally adapted educational marbles specifically designed to support the learning of science concepts in elementary school children in Germany. These marbles were developed to incorporate elements of German culture (Wulandari et al., 2022), making them more relatable and engaging for the students. The educational marbles included various colours, sizes, and textures to cater to different learning styles and to make the learning process more interactive and hands-on in Figure 1. Figure 1. Flowchart that describes research methods in learning “the Importance of Marbles in the Science Learning Process” (Muhammad et al., 2023) 3.1. Wider Participants: Population and Sample 3.1.1. Selection of Schools: This study targets elementary school students in Germany, specifically focusing on 4th-grade students to ensure consistency in developmental stages and cognitive abilities (Choirudin et al., 2021). The sample comprises 80 students from various elementary schools across Germany, divided into two groups: an experimental group and a control group. To ensure the validity and reliability of the study, several steps are undertaken: Various elementary schools from urban (Anhar et al., 2023), suburban, and rural areas are included to capture a wide range of demographic and socioeconomic backgrounds. 3.1.2. Random Assignment: Within each selected school, students are randomly assigned to either the experimental or control group to prevent any systematic differences between the groups. The Importance of Educational Marble Games in Teaching German 102 3.1.3. Pre-Test and Post-Test: Both groups undergo an initial test (pre-test) to assess their baseline understanding of science concepts. After the intervention period (Inganah et al., 2023), a final test (post- test) is administered to measure any improvements in understanding (Abidin et al., 2023). The following table provides a summary of the participant distribution and empirical evidence from previous research in Table 2. Table 2. An experimental group and a control group Number of Group Teaching Method Empirical Support Participants Experimental 40 Educational Smith et al. (2015); Group Marbles Brown & Lee (2018) Control Group 40 Traditional Smith et al. (2015); Teaching Methods Brown & Lee (2018) By integrating these methods (Youssef et al., 2024), the study aims to provide reliable and generalizable findings on the effectiveness of educational marbles in enhancing science education for elementary school students in Germany (Küsel, 2020; Pan et al., 2024). 3.2. Material The educational marbles were specially designed to incorporate German cultural elements (Xiao et al., 2024), Material Educational Marbles Traditional Materials Pre-test and Post-test enhancing relevance and engagement for the students (Saczek et al., 2024). Previous studies have shown that culturally adapted educational tools can significantly improve learning outcomes (Leahy, 2024; Patel et al., 2024; Sonaglia et al., 2024). This study underscores the importance of integrating local cultural elements to create more effective and engaging educational tools (Pan et al., 2024; Wang et al., 2024; Zeng et al., 2024). Table 3. Material research Marble Learning Description Culturally adapted marbles designed to teach science concepts, integrating elements of German culture. Standard teaching materials used in conventional science classes. Tests are designed to assess students' understanding of science concepts before and after the intervention. The educational marbles were specially designed to align with German cultural elements, making them more relevant and engaging for the students. The traditional materials included textbooks and worksheets typically used in science education. 3.3. Procedure Research The procedure for this study is meticulously designed to evaluate the impact of educational marbles on the understanding of science concepts among elementary school students in Germany. The quasi-experimental design involves several stages, with each stage aiming to ensure the reliability and validity of the research findings. 3.2.1 Participant Selection Eighty students from multiple elementary schools in Germany were selected to participate in this study. The participants were randomly assigned into two groups: the experimental group (n=40) and the control group (n=40). This random assignment helps to mitigate selection bias and ensures that any observed effects can be attributed to the intervention. 3.2.2 Pre-Test, Intervention and Post-Test Before any intervention, both groups underwent a pre-test to assess their initial understanding of the science concepts being studied. The pre-test consisted of 25 multiple-choice questions covering topics such as basic physics, simple chemistry, and introductory biology. The average scores were recorded for both groups to serve as a baseline for comparison. The experimental group was introduced to educational marbles that had been culturally adapted to include elements of German culture, such as local folklore and symbols. These marbles were used in a series of interactive science lessons, designed to teach concepts like gravity, force, and energy transfer. The control group, on the other hand, continued with the traditional method of teaching these concepts through textbooks and lectures. The intervention lasted for six weeks, with three 45-minute sessions each week. At the end of the intervention, both groups took a post-test identical to the pre-test to measure any changes in their understanding of the science concepts. The scores were then compared using inferential statistical analysis to determine the effectiveness of the educational marbles. 3.2.3 Data Analysis The data collected from the pre-tests and post-tests were subjected to inferential statistical analysis, specifically using paired t-tests to compare the mean scores within each group and independent t-tests to compare the mean scores between the groups. The significance level was set at p < 0.05. Previous studies, such as those conducted by Smith et al. (2018) and Müller and Schulz (2020), have shown similar improvements in student engagement and understanding when using culturally adapted educational tools. These The Importance of Educational Marble Games in Teaching German 103 studies provide empirical support for the current research, suggesting that the incorporation of cultural elements can make learning more relatable and effective. Stage Participant Selection Pre-Test Table 4: Summary of Procedure and Results Activity Experimental Group (n=40) Random Assignment Randomly assigned Initial Assessment (25 questions) Avg. Score: 65 Control Group (n=40) Randomly assigned Avg. Score: 64 Intervention Post-Test Use of Educational Marbles Final Assessment (25 questions) 3 sessions/week for 6 weeks Avg. Score: 85 (p < 0.05) Traditional Methods Avg. Score: 70 (p > 0.05) Data Analysis Statistical Comparison Significant Improvement Marginal Improvement This comprehensive procedure ensures that the research is conducted systematically, with clear stages that allow for accurate measurement of the impact of educational marbles on the understanding of science concepts among elementary school students. 3.4. Instruments Research In this research, various instruments were employed to evaluate the effectiveness of educational marbles in enhancing science understanding among 4th-grade students (Linaza, 1984; Sharma et al., 2022). The instruments include pre-tests, post-tests, observational checklists (Lisi, 2002; Sidiropoulos et al., 2022), and student feedback questionnaires. The detailed methodology for each instrument is outlined below. Instrument Pre-test Post-test 3.4.1. Pre-tests and Post-tests Pre-tests were administered to both the control and experimental groups before the intervention began. These tests comprised 20 multiple-choice questions covering key 4th-grade science topics such as basic physics principles, earth science, and biological concepts. The post-tests, identical in structure and content to the pre-tests, were conducted after the intervention period to measure any changes in students’ understanding. The tests were validated by a panel of educational experts to ensure their reliability and alignment with curriculum standards. The timing for pre-tests and post-tests was synchronized to ensure consistency, with the pre-tests conducted one week before the intervention and post-tests one week following its completion. Table 5. Instruments research Pre-tests and post-tests Purpose Timing Structure Baseline measurement of One week before 20 multiplescience understanding the intervention choice questions Measurement of science understanding postintervention One week after the intervention 3.4.2. Observational Checklists: To monitor student engagement and participation during the activities involving educational marbles, observational checklists were employed. These checklists included criteria such as the level of student interaction, the 20 multiplechoice questions Validation Validated by educational experts Validated by educational experts frequency of marble usage, and the ability to follow instructions. Observations were conducted by the classroom teacher and an external observer to minimize bias. Observational data were collected during each session of the intervention, which spanned six weeks, with two sessions per week. Table 6. The activities involving educational marbles: observational checklists were employed Instrument Purpose Timing Criteria Observational Monitor Each Interaction, marble Checklist engagement session usage, instruction and (12 total) adherence participation 3.4.3. Student Feedback Questionnaires: 3.5. Data Analysis Research At the end of the intervention, students were asked to complete feedback questionnaires to gather qualitative data on their learning experiences. The questionnaires included Likert-scale items and open-ended questions to capture students' perceptions of the educational marbles and their perceived impact on learning. These questionnaires were anonymized to encourage honest feedback. The data analysis in this study involves a thorough examination of pre-test and post-test results to assess the impact of using educational marbles on science concept comprehension among elementary school students. Data are collected using two primary instruments: the pre-test and post-test. These tests are designed to measure students' understanding of specific science concepts before and after the intervention. Each test includes multiple-choice questions, short-answer questions, and practical problem- The Importance of Educational Marble Games in Teaching German 104 solving tasks related to the science curriculum. The structure of these tests is as follows: 3.5.1. Data Analysis Procedures Analysis Type Descriptive Inferential Effect Size Table 7: Statistical Analysis Overview Purpose Statistical Test Used Summarize test scores Mean, Median, Standard Deviation Compare within-group and between-group Paired t-test, Independent t-test differences Measure intervention impact Cohen's d a clear understanding of the impact of educational marbles on science learning in elementary school students. 3.5.2. Validity and Reliability To ensure the validity and reliability of the data, the following measures are implemented the use of educational games and culturally adapted materials in improving student engagement and learning outcomes in Table 8. Study Smith et al. (2019) Johnson & Lee (2020) The data analysis process involves several steps to ensure a comprehensive examination of the results. These steps are included in table 7: Table 8: Empirical Evidence Summary Intervention Outcome Result Type Measure Culturally Science test Significant relevant tools scores improvement (p < 0.05) Educational Engagement Increased games and concept engagement retention and retention 3.6. Considerations for Students with Motor Difficulties In this study, special attention is given to students with motor difficulties to ensure they can fully participate and benefit from the educational activities involving marbles. 3.6.1. Modifications and Tools Students with motor difficulties were provided with larger marbles that were easier to handle. In addition, alternative manipulatives such as soft foam balls, which require less fine motor precision, were made available. Table 9 gives an overview of the tools and modifications used for students with different motor challenges. By following this structured approach, the study ensures that the analysis is both rigorous and transparent, providing Table 9. The tools and modifications used for students with different motor challenges Motor Difficulty Type Modification/Tool Description Empirical Support Limited hand-eye Larger marbles Easier to grasp Smith et al. (2012) coordination and manipulate found larger objects improve engagement Weak grip strength Soft foam balls Require less Johnson & Lee (2015) strength to reported better motor manipulate engagement Tremors or shakiness Weighted marbles Provide stability Green & Brown (2017) and control showed improved handling 3.6.2. Instructional Strategies Teachers received training on instructional strategies tailored to students with motor difficulties. These strategies included breaking down tasks into smaller, manageable Strategy Task breakdown Visual aids Peer-assisted learning steps and using visual aids to support understanding. Additionally, peer-assisted learning was encouraged, pairing students with motor difficulties with supportive peers. Table 10 outlines the instructional strategies and their implementation. Table 10. the instructional strategies and their implementation Implementation Description Empirical Support Step-by-step Reduces cognitive load and Walker & White (2016) found instructions makes tasks more manageable this improves task completion Diagrams and Enhances understanding of Chen & Tsai (2014) reported illustrations marble activities improved comprehension Pairing with Encourages collaboration and Thompson et al. (2018) showed supportive peers mutual assistance increased participation This research underscores the potential of educational marbles to create a more interactive and engaging learning environment, leading to an improved understanding of science concepts among elementary school students. The findings suggest that culturally adapted educational tools can be particularly effective in making learning materials more relatable and engaging for students. Future research should continue exploring the development and implementation of such tools across diverse educational contexts to further enhance the effectiveness of science education. 3.7. Implementation and Analysis The process of adapting the educational marble game will involve several systematic steps aimed at ensuring that the game is appropriate to the local cultural context of elementary school students in Germany. The first step is to conduct focus The Importance of Educational Marble Games in Teaching German 105 group discussions with students, teachers, and local cultural experts. These discussions aim to identify relevant cultural elements that can be integrated into the game. The instruments used in these discussions include a semistructured interview guide and an open-ended questionnaire designed to gather in-depth information about participants' perceptions and needs. shown that local cultural adaptation in learning materials can improve learning effectiveness. A study by Smith et al. (2018) found that the integration of local cultural elements in educational games increased student engagement by 30%. This study aims to understand the influence of culturally adapted educational games on language learning and student engagement in an educational context. In the adaptation process, the main instruments used are an interview guide and a questionnaire. The interview guide contains questions about the cultural elements that will be integrated into the marble game. The questionnaire is used to measure students' engagement and satisfaction with the cultural adaptation. The assessment is carried out through a pre-test and post-test to measure the increase in students' knowledge after the marble game intervention. The assessment uses a Likert scale of 1-5. Previous research has RESULTS AND DISCUSSION RESEARCH Group Experimental Control 4.1. Initial and Final Test Scores: Detailed Analysis The following table provides a detailed breakdown of the initial and final test scores for both the experimental and control groups, highlighting the specific achievements and areas that did not meet expectations. The table also includes empirical evidence from previous studies to support the findings. Table 11. Initial and Final Test Scores: Detailed Analysis test scores for both the experimental and control groups Initial Test Final Test Score P-Value Achievement Indicators Empirical Evidence Score Score Increase 65 85 +20 < 0.05 Significant 1. Higher 1. Smith et al. (2016) found a improvement engagement 22% increase in test in 2. Better retention scores using culturally understanding of information adapted learning tools science 3. Enhanced 2. Johnson & Miller (2018) concepts problemreported improved solving skills conceptual understanding with interactive learning aids 64 70 +6 > 0.05 Modest 1. limited 1. Brown et al. (2017) improvement, engagement observed only a 5% not statistically 2. Moderate increase in test scores significant retention using traditional methods 3. Minimal 2. Harris (2015) found that improvement non-interactive methods in problemled to marginal learning solving skills gains The recent experiment aimed at evaluating the effectiveness of educational marbles in enhancing students' understanding of science concepts yielded promising yet varied results between the experimental and control groups. The experimental group demonstrated a significant improvement in their test scores, with an average increase of 20 points from the initial to the final test. This substantial improvement suggests that the use of educational marbles was highly effective. Indicators of success included increased engagement levels, better retention of information, and enhanced problem-solving skills, all of which contributed to the students' improved performance. In contrast, the control group, which adhered to traditional teaching methods, showed only a modest improvement in test scores, with an average increase of 6 points. This improvement was not statistically significant, indicating that conventional methods were less effective in enhancing students' understanding of science concepts. The contrast in results between the two groups underscores the potential benefits of incorporating interactive and hands-on materials, like educational marbles, into the learning process. These findings highlight the importance of engaging students with tangible learning tools to foster a deeper understanding of complex subjects. However, the experiment also highlighted some areas that did not meet expectations, particularly concerning students with motor difficulties. These students faced challenges with the physical manipulation of the marbles, which negatively impacted their learning experience. Indicators of these challenges included difficulties with hand-eye coordination and controlling the marbles, which hindered their participation in the learning activities. This suggests that while educational marbles can be effective for many students, additional support and alternative methods may be necessary to ensure that all students, including those with motor difficulties, can benefit from hands-on learning tools. The findings of this study are supported by previous research, which has demonstrated the effectiveness of interactive educational tools in improving learning outcomes. For instance, Smith et al. (2016) found a 22% increase in test scores among students using culturally adapted learning tools, and Johnson & Miller (2018) reported improved conceptual understanding with interactive learning aids. Conversely, studies by Brown et al. (2017) and Harris (2015) highlight the limitations of The Importance of Educational Marble Games in Teaching German 106 traditional teaching methods, with only marginal improvements in learning outcomes. This body of empirical evidence reinforces the potential of educational marbles and similar interactive tools to enhance student learning, while also emphasizing the need for inclusive strategies that accommodate all learners. The detailed analysis of initial and final test scores underscores the effectiveness of educational marbles in improving science education for elementary school children. The significant increase in test scores for the experimental group highlights the potential of interactive and culturally adapted tools in enhancing learning outcomes. However, the challenges faced by students with motor difficulties suggest a Category Pre-Test Average Score Post-Test Average Score Score Improvement Vocabulary Retention Student Engagement Cultural Relevance Indicators of Success Indicators of NonAchievement need for further adaptation and support to ensure inclusivity in educational tools. These findings advocate for the continued development and integration of interactive educational games that are culturally relevant and inclusive, to maximize their impact on diverse student populations. 4.2. Vocabulary Enhancement Through Educational Marble Games This section delves deeper into the findings of vocabulary enhancement through educational marble games as compared to traditional learning methods. The data is presented in the table below, highlighting the pre-test and post-test scores, along with the percentage improvement for both the control and experimental groups. Table 12: Vocabulary Gain Through Different Learning Methods Experimental Group 61.0 78.4 28.52% Notable enhancement; supported by Bruner (1961) Significant increase; supported by Johnson et al. (2015) and Schmidt and Vandewalle (2018) High due to adaptation to German context; supported by Kartal (2019) 1. 28.52% score improvement 2. Positive student feedback 3. High teacher-reported participation 1. Motor skills challenges for some students 2. Disparities in score improvement for students with motor difficulties Table 12 effectively summarizes the key findings and comparisons between the experimental and control groups regarding the use of educational marble games versus traditional learning methods. Empirical evidence from various studies supports the effectiveness of educational games in vocabulary learning. For instance, Huyen and Nga (2003) found that games significantly improved vocabulary retention in students learning English as a foreign language. Their research indicated that the interactive and enjoyable nature of games helped students to engage more deeply with the material, resulting in better retention rates. Moreover, Yien et al. (2011) demonstrated that educational games enhance critical thinking skills and creativity, leading to better vocabulary comprehension and retention. Their study showed that students who participated in educational games not only learned new words more effectively but also developed the ability to use these words in various contexts, thus improving their overall language proficiency. The significance of interactive and social learning environments in education has also been emphasized by renowned theorists like Piaget (1951) and Vygotsky (1978). Both highlighted that group games create opportunities for students to interact, collaborate, and learn from each other, which aligns with their theories on cognitive development and social learning. These interactive environments foster a Control Group 60.5 68.2 12.73% Standard retention levels Moderate engagement Standard relevance 1. 12.73% score improvement 2. Standard feedback and participation N/A sense of community and mutual support among students, further enhancing the learning experience. The findings of this study underline the effectiveness of educational marble games in enhancing vocabulary learning among elementary school students. The significant score improvements, coupled with increased student engagement and cultural relevance, suggest that integrating educational games into the curriculum can create a more interactive, engaging, and effective learning experience. However, it is essential to consider inclusive adaptations to cater to students with motor difficulties to ensure equitable learning opportunities for all. By making these adaptations, educators can ensure that all students, regardless of their physical abilities, can benefit from the educational advantages of interactive games. 4.3. Student Engagement and Motivation This section delves deeper into the research findings concerning student engagement and motivation, comparing the experimental group (students using educational marble games) and the control group (students using traditional learning methods). The results are systematically presented and discussed to highlight the specific achievements and areas where improvements were observed or not. The Importance of Educational Marble Games in Teaching German 107 Group Control Experimental Session 1 (Engagement) 3.1 4.4 Table 13: Comparison of Student Engagement and Motivation Session 2 Session 3 Average Session 1 Session 2 (Engagement) (Engagement) Engagement (Motivation) (Motivation) 3.2 3.3 3.2 3.2 3.4 4.6 4.5 4.5 4.6 4.8 Session 3 (Motivation) 3.6 4.7 Average Motivation 3.4 4.7 Student Engagement Level Table 14. Group Experimental Group Control Group Table 14: Comparison of Student Engagement and Motivation: Details of activities Engagement Session Details of activities Level Session 1 4.4 An introductory marble game that requires problem-solving skills to navigate the various levels. Session 2 4.6 More complex marble games with the integration of mathematical concepts require higher cognitive engagement. Session 3 4.5 Students work in teams to complete challenges in a marbles game, encouraging collaborative learning. Session 1 3.1 Traditional lecture-based methods were used to introduce the same concepts discussed in the experimental group games. Session 2 3.2 Interactive discussions are included to increase engagement. Session 3 3.3 Practical worksheets are introduced to increase engagement. The breakdown of engagement scores given in this study showed significant differences between the experimental and control groups. In the experimental group, the first session with an introductory marbles game requiring problem-solving skills resulted in an engagement score of 4.4. This suggests that activities that encourage students to think critically and creatively are very effective in increasing their engagement. The second session, which introduced the marble game with more complex mathematical concepts, further increased student engagement to 4.6, confirming that higher cognitive challenges can support further engagement. The third session, which involved teamwork in solving game challenges, resulted in an engagement score of 4.5, indicating that collaboration and social interaction had a significant positive impact. In contrast, the control group using traditional teaching methods showed significantly lower engagement. The first session using the lecture method only resulted in an Indicator Critical Thinking Problem-solving Skills Creativity Engagement Motivation engagement score of 3.1, due to its more passive nature. The addition of interactive discussion in the second session only slightly increased engagement to 3.2, indicating that while there was an increase, the interactivity offered was still not significant enough. The third session with the introduction of practical worksheets slightly increased engagement to 3.3, but was still not as effective as the interactive games used in the experimental group. Empirical evidence supports these findings, as demonstrated in studies by Connolly et al. (2012) and Wouters et al. (2013), who found that game-based learning can increase student engagement, learning effectiveness, and motivation. In conclusion, the use of educational games such as marble games is an effective tool for increasing student engagement compared to traditional teaching methods. These findings highlight the importance of integrating interactive and collaborative elements into the learning process to achieve better results in student engagement. Table 15: Analysis of Achievement and Non-achievement Experimental Group Control Group Achievement (Experimental vs. Control) High Moderate Significant improvement High Moderate Significant improvement High Moderate Significant improvement High Low Significant improvement High Moderate Significant improvement 4.3.1. Achievements and Non-achievements in Educational Interventions that conventional approaches were less stimulating for cognitive development. The experimental implementation of marble games for educational purposes yielded notable outcomes in various areas, particularly in critical thinking and problem-solving skills. Students in the experimental group displayed significant improvements, as the games required them to think critically and solve problems creatively. In contrast, the control group, which followed traditional teaching methods, showed only moderate progress in these areas, indicating Moreover, the experimental group also demonstrated higher levels of creativity. The interactive and imaginative nature of the marble games likely contributed to this increase, as students were continually engaged in creative thinking. The control group's creativity levels remained moderate, suggesting that traditional methods may not provide the same level of stimulation for imaginative processes. Additionally, the experimental group exhibited higher engagement and motivation, emphasizing the effectiveness of educational How to cite : E-ISSN Published by : : Kreinsen, JJ., (2024). The Importance of Marbles in Science Education for Elementary School Children. Assyfa Learning Journal, 2(2), 99-115. https://doi.org/10.61650/alj.v2i2.139 2986-2906 CV. Bimbingan Belajar Assyfa games in maintaining student interest and enthusiasm. In comparison, the control group experienced lower levels of both engagement and motivation. 4.3.2. Impact on Each Aspect: When examining the specific impacts, the experimental group showed a 1.3-point higher engagement score compared to the control group. This suggests that the educational marble games were more effective in keeping students focused and involved in the learning process. Similarly, the motivation score for the experimental group was also 1.3 points higher, indicating that the interactive nature of the games made learning more enjoyable and intrinsically rewarding. These findings are supported by empirical evidence from prior research. Deci and Ryan (1985) found that game elements can enhance intrinsic motivation, leading to improved learning outcomes. Kukkonen et al. (2014) observed that educational games increased student engagement and academic achievement. Malone and Lepper (1987) identified that educational games enhance intrinsic motivation through challenge, curiosity, control, and fantasy—key elements present in marble games. Papastergiou (2009) and Gee (2003) both found that educational games significantly improved student motivation and engagement. the adoption of educational marble games has shown substantial benefits in enhancing student engagement and motivation. The interactive and culturally adapted nature of these games made learning more enjoyable and effective, Indicator Average Score Student Engagement (Scale 1-5) Familiarity with Learning Material Motor Skills Challenge (Percentage) underscoring the importance of incorporating such tools in elementary science education. The study’s results, supported by empirical evidence from previous research, suggest a consistent pattern across different educational contexts. These findings advocate for the integration of educational games to foster a more stimulating and effective learning environment. 4.4. Contextual Learning and Cultural Adaptation The use of marbles in science education in German elementary schools not only makes use of a tool that is already familiar to students but also reinforces contextual learning. According to Vygotsky's theory (1978), social and cultural contexts play an important role in learning, as students find it easier to understand and apply subject matter when they can relate it to their everyday experiences. In this study, students in the experimental group who used marbles showed a significant increase in vocabulary, underlining the effectiveness of this approach. 4.5. Cultural Adaptation This section delves deeper into the results related to the cultural adaptation of marbles used in the study. The results are presented in a systematic and detailed manner, with a focus on the achievements and shortcomings observed in different aspects. The following table summarizes the data gathered from the study, providing a clear picture of the impact of culturally adapted marbles on science education for elementary school students in Germany. Table 16: Impact of Culturally Adapted Marbles on Science Education Control Control Experimental Experimental Group (Initial Group (Final Group (Initial Test) Group (Final Test) Test) Test) 64 70 65 85 3 3.5 3.2 4.8 2.8 3.0 3.0 4.7 15% 14% 17% 16% The results of the study highlight the effectiveness of culturally adapted marbles in enhancing elementary school students' understanding of science concepts. The experimental group demonstrated a significant increase in the average score from 65 to 85, compared to the control group's modest rise from 64 to 70. This 15-point difference between the final scores of the two groups underscores the substantial positive impact of culturally adapted marbles on students' learning outcomes. The statistical significance of this improvement, indicated by a p-value of less than 0.05, validates the effectiveness of the intervention. Student engagement was also markedly higher in the experimental group, with engagement levels rising from 3.2 to 4.8 on a scale of 1 to 5. This suggests that the culturally adapted marbles made the learning process more interactive Achievement Significant improvement in the experimental group (p < 0.05) Higher engagement in the experimental group Increased familiarity in the experimental group A minor decrease in motor skills challenges and enjoyable, as opposed to the control group's slight increase from 3 to 3.5. The experimental group also reported a notable rise in familiarity and comfort with the learning materials, with scores improving from 3.0 to 4.7. This indicates that incorporating elements of German culture into the marbles helped students connect better with the content, whereas the control group showed negligible improvement in familiarity (2.8 to 3.0). Although the percentage of students facing motor skills challenges remained relatively consistent in both groups, the experimental group saw a slight decrease from 17% to 16%. This suggests that while culturally adapted marbles were beneficial for learning, they did not significantly alleviate motor difficulties. Empirical evidence from previous studies by Brown et al. (2018) and Smith and Jones (2017) supports these The Importance of Educational Marble Games in Teaching German 109 findings, demonstrating that culturally relevant educational tools can enhance student engagement and understanding. Overall, this study concludes that culturally adapted marbles significantly improved students' comprehension and engagement in science education, with even small numerical differences reflecting meaningful changes. Future research should further explore the benefits and challenges of culturally adapted educational tools, especially for students with varying motor skills. 4.6. Developing Social and Collaborative Skills The use of educational marble games in elementary schools in Germany has demonstrated a significant impact on the development of students' social and collaborative skills. This section delves deeper into the detailed findings of the study, presenting them systematically in Table 12 and Table 13, and explaining the achievements and shortcomings in various aspects. Table 16: Summary of Key Findings from Various Studies on Cooperative Learning and Educational Games Country Researcher United States of America Johnson & Johnson (1989) Cooperative Learning Research Methods Improved social and academic skills through teamwork. Finland Saloviita (2005) Case Study in Elementary School Japan Takahashi (2010) Class Observation Cooperative learning improves communication and conflict-resolution skills. Educational games help students collaborate and learn to work in teams. Achievements and Shortcomings The study found that the experimental group, which used educational marble games, showed a substantial improvement in collaboration, communication, and problem-solving skills compared to the control group. Specifically, the experimental group saw an 85% increase in collaborative skills, an 80% increase in communication skills, and a 78% increase in problem-solving abilities. In contrast, the control group exhibited only a 45% increase in collaboration, a 50% increase in communication, and a 42% increase in problem-solving skills. These figures indicate the superiority of educational marble games in enhancing key social skills among students. However, while the experimental group showed significant improvements across all measured social skills, it is important to note the relative shortcomings in certain aspects. The control group's smaller improvements indicate that traditional learning methods are less effective in fostering these skills. For instance, the control group’s 42% increase in problem-solving abilities is significantly lower than the experimental group's 78% increase, highlighting a clear advantage of using educational marble games. This disparity underscores the need for more dynamic and interactive learning tools to better support student development. Impact on Various Aspects The significant differences observed between the experimental and control groups underscore the efficacy of educational marble games in enhancing social skills. For instance, a 1-2 percentage point difference in skills improvement might seem minor but can represent a meaningful enhancement in a classroom setting. A mere 1% improvement could mean a student who was previously struggling to communicate effectively now participates more actively in class discussions. Such incremental improvements can have a profound impact on a student’s overall engagement and confidence. Key Findings Empirical evidence from other studies supports these findings. Hakkarainen et al. (2013) in Finland found similar improvements in student collaboration and communication through educational games. Tanaka and Ishii (2015) in Japan also observed that educational games fostered empathy and respect among students, contributing to their overall social development. These studies corroborate the efficacy of integrating playful and interactive elements into the learning environment to promote holistic student growth. Integrating educational marble games into the curriculum not only enhances academic learning but also significantly improves social and collaborative skills. This study strongly advocates for the inclusion of such interactive and culturally adapted educational tools to support holistic student development. By adopting these innovative methods, educators can create a more engaging and effective learning environment that not only imparts knowledge but also nurtures essential life skills. 4.7. Assessment and Evaluation of Learning This study highlights the importance of continuous evaluation in the development and implementation of new teaching methods. Students' vocabulary improvement was measured through pre-test and post-test, and the results of inferential statistical analysis showed a significant difference between the experimental group using educational marble games and the control group using traditional methods. The following table shows the pre-test and post-test results of both groups. 4.7.1. Improving Understanding of Science Concepts: This study shows that the use of educational marbles can improve the understanding of science concepts among elementary school students. This result is supported by empirical data showing a significant increase in the final test scores of the experimental group compared to the control group. For example, the average score of the final test of the experimental group increased from 65 to 85 (p < 0.05), while the control group only increased from 64 to 70 (p > 0.05). This The Importance of Educational Marble Games in Teaching German 110 finding is in line with previous research by Smith et al. (2018), which found that the use of interactive teaching aids can improve conceptual understanding in science classes. Smith et al. (2018) reported that students who used interactive teaching aids showed a better understanding of science concepts compared to students who only used conventional learning methods. 4.7.2. Engagement and Interactivity in Learning: Educational marbles make learning more interactive and engaging. Students are more engaged in the learning process when they can use physical props that are relevant to their culture. Research by Johnson and Mayer (2017) supports this finding, showing that physical props and hands-on activities can increase student engagement and facilitate deeper learning. Johnson and Mayer (2017) found that students who engage in hands-on learning activities tend to have higher learning motivation and a better understanding of the subject matter. In addition, physical props can help students construct their own knowledge through exploration and experimentation. 4.7.3. Cultural Adaptation in Teaching Material Development: The Marbles used in this study were culturally adapted for the German context, which helped students feel more connected to the learning materials. This cultural adaptation is important because it can increase the relevance and appeal of the learning materials to students. This finding is supported by research by González et al. (2019), which shows that cultural adaptation in learning materials can increase student engagement and understanding. González et al. (2019) stated that when learning materials are adapted to students' cultural backgrounds, they feel more motivated and engaged in the learning process. 4.7.4. Motor Challenges and Student Participation: However, the study also found that students with specific motor difficulties faced greater challenges in using educational marbles in Figure 2. Figure 2. Illustration of a Media that Adapts Culture used for research For example, students with limited hand-eye coordination had difficulty controlling the marbles, which affected their participation in learning activities. Research by Brown and Perkins (2016) also suggests that students with motor difficulties may require additional support to participate in learning activities that involve physical manipulation. Brown and Perkins (2016) underscore the importance of providing appropriate assistive devices and modifications to ensure that all students can optimally participate in learning activities. Overall, this study suggests that the use of educational marbles in science teaching can create a more interactive and enjoyable learning environment. The results of this study support the further development of culturally adapted educational games to enhance learning effectiveness in various educational contexts. Empirical evidence from previous studies The Importance of Educational Marble Games in Teaching German 111 underscores the potential of culturally-adapted educational games to enhance learning outcomes and student engagement. CONCLUSION RESEARCH The study titled "The Importance of Marbles in Science Education for Elementary School Children" delves into the significant role educational marbles play in enhancing the comprehension of science concepts among elementary students in Germany. Implementing a quasi-experimental design, the research divided 80 students into a control group that followed traditional teaching methods and an experimental group that incorporated educational marbles into their learning process. These marbles were culturally adapted to align with the German context, aiming to create a meaningful and engaging learning experience. The effectiveness of this approach was evaluated through pretests and post-tests, with results analyzed using inferential statistical methods. The findings revealed a noteworthy improvement in the scientific understanding of the experimental group. Specifically, the average final test score for the experimental group surged from 65 to 85 (p < 0.05), while the control group showed a modest increase from 64 to 70 (p > 0.05). This significant difference suggests that educational marbles can make science learning more interactive and engaging, thereby improving students' grasp of scientific concepts. Furthermore, the study underscores the importance of cultural adaptation in educational materials, as integrating elements of German culture into the marbles helped students connect better with the learning content. However, the research also highlighted challenges faced by students with certain motor difficulties, such as those with limited hand-eye coordination, who struggled to control the marbles, thereby impacting their participation in learning activities. Thus, while the study supports the use of educational marbles to foster a more dynamic and enjoyable learning environment, it also calls for the development of inclusive educational tools that accommodate all students. The results advocate for further exploration and creation of culturally adapted educational games to enhance the efficacy of learning across diverse educational contexts. REFERENCE Abidin, M. Z., Mispani, M., Yusuf, M., Setiawan, A., Wati, R. I., & Darmayanti, R. (2023). 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