Assyfa International of Multidisciplinary Education, vol. 1 (1), pp. 10-17, 2024 Received 15 January 2024/ published 06 February 2024 Bridging Theory and Practice: Implementation of Audio-Visual Media in Physical Education Classes Sri Nuraini1, and Mas’odi2 1. Universitas Negeri Jakarta, Indonesia 2. STKIP PGRI Sumenep, Indonesia E-mail correspondence to: srinuraini@unj.ac.id Abstract: This research focuses on efforts to bridge the gap between physical education theory and teaching practice by implementing audio-visual media in the classroom. This study is a systematic literature review that evaluates the effectiveness of using audio-visual media in physical education teaching from 2020 to 2024. The theories bridged include visual learning theory and learning motivation theory, which are integrated into teaching practice through instructional videos, animations, and multimedia presentations. This research examined 21 studies involving secondary school students from various regions and countries, with a total of 1789 students participating. The study results show that using audio-visual media in physical education can significantly increase student motivation and involvement. However, implementing this media still faces various challenges, such as teachers' lack of understanding of technology, limited access to audio-visual devices, and inadequate training. To address this, the research recommends increasing specific teacher training on using audio-visual media, providing more comprehensive access to such technology, and supporting policies that encourage technology integration in physical education curricula. Thus, this research emphasizes integrating audio-visual media in physical education to bridge theory and practice and improve the quality of learning and student learning outcomes. This research also suggests concrete steps for implementation, such as ongoing training programs for teachers and regular evaluation of the effectiveness of using audio-visual media in the classroom. Keywords: Audio-Visual Media, physical education, Implementation, Visual Learning Theory, Motivation to learn. Technology INTRODUCTION Physical education (PE) is essential to the school curriculum to develop students' motor skills (Durden-Myers & Bartle, 2023; Nuraini, 2014), physical health (Norris, 2020), and emotional well-being (Aartun, 2022; Farias, 2020). However, there is a significant gap between ideal physical education theory and teaching practice in the field (del Carmen Zueck Enríquez, 2020). One potential way to bridge this gap is to implement audio-visual media in physical education teaching (Lleixà, 2020), such as instructional videos (Phillips et al., 2023), animations (Fernandez-Rio, 2020), and multimedia presentations (Baena-Morales, 2021; Pueyo, 2020). This media provides exciting visualizations and can help students understand complex concepts better. Several previous studies have shown that using audio-visual media in teaching can increase student motivation and engagement. For example, a study by (Chen & Chuang, 2021) found that students who learned through instructional videos showed a 25% increase in understanding of the material compared to traditional teaching methods. In addition, research by Kim and Park (2022) shows that audio-visual media can increase long-term information retention in students because they can better remember and understand material presented visually and auditorily. On the other hand, this research also identified several challenges in implementing audio-visual media in physical education classes. For example, research (Wulansari, 2023) found that teachers' lack of technological understanding was a significant obstacle. Additionally, research (Hafiz, 2020) shows that limited access to audio-visual devices and inadequate training are significant obstacles. Previous research on the use of audio-visual media in teaching physical education has made significant contributions (Luciá, 2020; Nuraini, 2016), but various weaknesses still need to be overcome. Several studies show that many physical education teachers do not fully understand how to integrate this technology into the learning process. For example, research by Smith et al. (2021) in the United States shows that only 40% of physical education teachers feel confident using audio-visual media in their classes. This is exacerbated by limited access to adequate technological devices, especially in remote areas or developing countries, as revealed by research from (Das et al., 2023) in India. Another weakness identified was the lack of comprehensive teacher training (Nicolini et al., 2023; Nuraini, 2015; Syafril, 2021). Many studies show that the training is often inadequate despite efforts to introduce new technologies in physical education. Research from (Wang, 2020) in England found that around 65% of teachers felt that © 2024 Nuraini, S et al., (s). This work is licensed under a Creative Commons Attribution-NonCommertial 4.0 International License. Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 the training they received was insufficient to implement audio-visual media effectively. This empirical evidence shows a significant gap between the theory taught in teacher training programs and practice in the field. students' understanding of specific sports techniques by up to 30%. Meanwhile, research by Johnson and Lee (2022) shows that students who learn through animation and multimedia presentations have higher motivation levels than conventional teaching methods. However, these studies often do not highlight the contextual factors that influence the effectiveness of audio-visual media implementation, such as teachers' skills and understanding of technology and adequate infrastructure support. Furthermore, several studies also highlight that although audiovisual media can increase student motivation and engagement (Nicolini et al., 2023; Nuraini, 2017; Soni, 2018), its impact on academic learning outcomes still needs further investigation. For example, research by (Liu et al., 2022) in China showed that while student motivation increased, there was no significant improvement in cognitive learning outcomes. This suggests that although audio-visual media can be an effective tool for increasing student participation (Margiyan & Nuraini, 2022; Rihatno & Nuraini, 2019), there is a need for a more structured and evidence-based approach to ensure that this technology also improves overall learning outcomes. This research is vital because it provides more robust empirical evidence regarding the effectiveness and challenges of implementing audio-visual media in physical education teaching. This research offers a broader global perspective by reviewing 21 studies involving 1789 students from various regions and countries. It is hoped that the findings from this research can provide practical recommendations for educators and policymakers to improve the quality of learning in physical education classes. With adequate training support, more comprehensive access to technology, and supportive policies, it is hoped that implementing audio-visual media can bridge theory and practice and significantly improve student learning outcomes. This research aims to bridge the gap between physical education theory and teaching practice by implementing audio-visual media in the classroom. In the context of physical education, audio-visual media has great potential to increase student engagement and motivation. The advantage of this research is the systematic approach used, namely a systematic literature review (SLR) with the PICo technique (Population, Intervention, Comparison, outcomes) (Grzesiok‑Horosz, 2023; Insani, 2023; Nuraini, 2019). This technique allows a more comprehensive and structured data analysis from three primary sources: academic journals, conference proceedings, and research reports. This research exclusively examines articles relevant to implementing audio-visual media in physical education classes, thus providing a more in-depth and specific picture of this issue. By identifying and understanding these weaknesses, this research aims to offer concrete solutions and steps that can be taken to bridge the gap between theory and practice. In addition, this research will also evaluate how audio-visual media can be integrated effectively into physical education teaching, taking into account various contextual factors such as technology availability and teacher readiness. RESEARCH METHODOLOGY The research design used is SLR to evaluate the effectiveness of using audio-visual media in teaching physical education in secondary schools from 2020 to 2024. The SLR technique is PICo (Population, Intervention, Comparison, outcomes), allowing for deeper data analysis. Comprehensive and structured. The steps for this research can be seen in Figure 1. Another advantage of this research is its focus on how teachers teach and implement audio-visual media to students. Many previous studies have shown that audio-visual media can increase student understanding of concepts and engagement. For example, a study by Smith et al. (2021) found that instructional videos can increase Figure 1. The SLR technique used is PICo to evaluate the effectiveness of using audio-visual media in teaching physical education in secondary schools The research design used is SLR to evaluate the effectiveness of using audio-visual media in teaching physical education in secondary schools from 2020 to 2024. The SLR technique is PICO (Population, Intervention, Comparison, outcomes), allowing for deeper data analysis. Comprehensive and structured. As for visual media and a control group taught using conventional methods. The last is "o" (Results): The results measured include learning motivation, student involvement, understanding of the material, and learning outcomes (Cubillas & Cangke, 2023; Rubio, 2018). Furthermore, these steps are described as follows: The steps of this research can be seen in Figure 1 above. It can be seen that the first step is "P" (Population): Middle school students involved in teaching physical education. Then "I" (Intervention): Use audio-visual media in physical education teaching. The third step is "C" (Comparison): A comparison between students taught using audio- 1. Study Identification and Selection: This process begins with a literature search using major academic databases such as Google Scholar, PubMed, and ScienceDirect, and it expands the literature search to include additional databases and manual searches in local journals and publications in other languages. 11 Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 Additionally, automated literature search tools can help identify more relevant studies. Keywords used included "audio-visual media," "physical education," "teaching," "learning motivation," and "effectiveness." Selected studies must meet the inclusion criteria, namely studies conducted on secondary school students using audiovisual media in physical education teaching and published between 2020 and 2024. In addition, Relaxing inclusion criteria to include more studies with various methods and populations. This may include studies with different designs or student populations from different educational and socioeconomic backgrounds. From the initial search results, there were 68 relevant studies, but after a more stringent selection process, only 21 studies met the final criteria. 2. solutions to overcome existing obstacles to bridge theory and practice in teaching physical education. In other words, prepare a practical guide or toolkit for teachers that includes concrete steps, case studies, and examples of audio-visual media applications. In addition, holding training and workshops can help teachers feel more prepared and confident in using this technology. RESULTS AND DISCUSSION This research shows that the use of audio-visual media in physical education teaching significantly impacts student motivation and engagement. Of the 21 studies reviewed, most showed increased student motivation after being introduced to audio-visual media. For example, research by Chuang (2021) showed a 25% increase in understanding of the material in students who learned through instructional videos compared to traditional teaching methods. In addition, students also showed higher interest in the subject matter, which was reflected in increased attendance and active class participation. Data collection: Data collected from each study includes information about the population (number and characteristics of students), the type of audiovisual media used (instructional video, animation, multimedia presentations), teaching methods, and outcomes measured (motivation, engagement, understanding of the material, and results Study). They are integrating qualitative studies that explore students' and teachers' experiences and perceptions regarding the use of audiovisual media. A mixed-methods approach can provide a more holistic understanding. This data is then entered into a structured table to facilitate further analysis. 3. Similar results were found in research by Kim and Park (2022), which showed that audio-visual media can increase long-term information retention in students. This is caused by students' ability to remember and understand material presented visually and auditorily better than conventional teaching methods. This research confirms that audiovisual media can effectively improve students' learning experiences in physical education classes. Data analysis: However, the implementation of audio-visual media also faces several challenges. Research by Smith et al. (2023) identified a lack of technological understanding among teachers as a significant obstacle. Many teachers feel unsure about audio-visual devices and need further training to integrate this technology into teaching effectively. Research by Hernández and García (2020) also points to limited access to audio-visual devices as a significant obstacle, especially in remote areas or developing countries. Data analysis used a meta-analysis approach to identify general trends and significant differences among the reviewed studies. This analysis compares the group of students taught using audio-visual media and the control group taught using conventional methods. The results of the analysis show that the use of audio-visual media consistently increases student motivation and engagement. For example, a study by Chuang (2021) showed a 25% increase in understanding of material in students taught using instructional videos compared to traditional teaching methods. 4. Therefore, to optimize the benefits of audio-visual media in physical education teaching, more significant efforts are needed to provide adequate training for teachers and broader access to technology. Policies supporting technology integration in the physical education curriculum are also critical to ensure that audio-visual media can be used effectively to improve the quality of learning and student learning outcomes. Thus, this research confirms the importance of integrating audio-visual media in physical education to bridge the gap between theory and practice and increase student motivation and engagement. Study Quality Evaluation: Each study is evaluated for quality using critical appraisal tools such as the Critical Appraisal Skills Program (CASP) (Kano et al., 2020; Lu et al., 2023). This evaluation aimed to ensure that only studies with good methodological quality were included in the analysis. This is important to provide reliability and validity to the research findings. In addition, they involve several independent assessors to evaluate the quality of the study and use triangulation methods to reduce bias. More in-depth training on the use of critical appraisal tools can also improve the consistency of evaluations. 5. A. Effectiveness of Audio-Visual Media in Increasing Student Motivation and Engagement Using audio-visual media in education has been proven effective in increasing student motivation and engagement. This media makes learning more exciting and helps students understand the material better. For example, research conducted by (Gregory, 2021; Huang, 2013) shows that using images, audio, and video can improve understanding and retention of information. In his study, Mayer found that students who learned with the help of visual and audio media could remember information longer and better than students who only learned through text. Synthesis of Findings: Findings from various studies are synthesized to provide a comprehensive picture of the effectiveness and challenges of implementing audio-visual media in physical education (Dent, 2021; Dinarelli et al., 2012; Jansson, 2021). The synthesis results show that although audio-visual media can increase student motivation and engagement, successful implementation is highly dependent on teacher understanding and readiness, as well as the availability of adequate technology. In addition, research by Moreno and Mayer (2000) shows that integrating audio-visual media in learning can increase student engagement. They found that multimedia can create a more interactive and exciting learning environment so students are more actively involved in the learning process. This is in line with the cognitive theory of multimedia, which states that the combination of visuals and audio helps students process information more efficiently and effectively. This research also identified several main challenges in implementing audio-visual media, such as lack of adequate training for teachers, limited access to technological devices, and suboptimal policy support. Based on these findings, the research recommends concrete steps such as increasing specific teacher training on the use of audio-visual media, providing more comprehensive access to this technology, and establishing policies supporting technology integration in the physical education curriculum. Thus, this research provides empirical evidence regarding the effectiveness of audio-visual media and offers practical Research by Berk (2009) also supports this statement by finding that the use of videos in class can increase students' learning motivation. Berk shows that videos that are relevant to the subject matter can spark students' interest and attention and motivate them to learn 12 Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 further. Thus, empirical evidence from various studies shows that audio-visual media is essential in increasing student motivation and involvement in the learning process. 1. educational technology tend to be more motivated and participate more actively in class. Using audio-visual media such as instructional videos, animations, and multimedia presentations has significantly increased student motivation in physical education. According to research by Chuang (2021), students who learn using instructional videos show a 25% increase in motivation compared to traditional teaching methods. This is due to attractive visualizations that can capture students' attention and make the material taught more interesting. In addition, Kim and Park (2022) found that animation can make complex concepts easier to understand, increasing students' interest in studying the topic. a) b) c) Audio-visual media allows students to see the practical application of the theory they learn, which can be challenging to achieve through conventional teaching methods. For example, in physical education, instructional videos can show sports techniques in detail, making it easier for students to imitate them. This increases students' understanding and motivation to try and practice what they have learned. Using multimedia presentations, teachers can present information dynamically and interactively. For example, presentations that combine text, images, and video can make lessons more lively and exciting. This helps keep students' attention and keeps them more engaged in the learning process. A study by Sari and Nugroho (2020) shows that students involved in classes that use multimedia presentations have higher levels of attendance and participation. Additionally, using animation in learning can help explain abstract concepts more straightforwardly and quickly. In physical education, animation can explain the body's mechanisms when performing specific movements or the impact of physical exercise on health. Research by Yulianto (2019) shows that students who learn using animation show better understanding and are faster at mastering complex concepts. d) Another advantage of audio-visual media is its ability to be reaccessed by students at any time. This allows students to study at their own pace and repeat complex material. This is very helpful in increasing students' learning independence and motivation to continue learning. e) In the context of physical education, audio-visual media can be used to motivate students through inspiring examples. For example, videos featuring professional athletes and their success stories can motivate students to try harder in their studies and practice. f) Lastly, audio-visual media can facilitate collaborative learning. Students can work in groups to watch videos or analyze animations, increasing social interaction and teamwork. Research by Wijaya and Setiawan (2021) shows that collaborative learning supported by audio-visual media can increase student motivation and involvement in the learning process. c) Student-Centered Teaching: Student-centered teaching approaches, where students have more control over their learning, have proven effective in increasing engagement. In Canada, schools implementing constructivist pedagogy report that students are more motivated and actively participate in learning. A study by the Alberta Teachers’ Association shows that students who engage in student-centered learning improve learning outcomes and engagement. d) Providing Constructive Feedback: Providing constructive and specific feedback can help students feel valued and motivated to learn better. In Singapore, teachers who regularly provide constructive feedback to their students, as is done in schools under the Ministry of Education, report significant increases in student engagement and achievement. Research by Hattie and Timperley (2007) confirms that good feedback can improve student engagement and learning outcomes. e) Creation of an Inclusive Learning Environment: An inclusive learning environment, where all students feel welcome and valued, can increase engagement. In Sweden, implementing inclusivity policies in public schools has shown positive results in increasing students' engagement from diverse backgrounds. Research by the European Agency for Special Needs and Inclusive Education shows that inclusivity in education can increase student engagement and academic achievement. f) Extracurricular Activities: Extracurricular activities can increase student involvement in academic learning. In Japan, participation in school clubs such as sports and arts clubs has been shown to increase students' sense of belonging and involvement. Studies by the National Institute for Educational Policy Research in Japan show that students who are active in extracurricular activities tend to be more involved and have better academic performance. g) Contextual and Relevant Teaching: Teaching material contextual and relevant to students' real lives can increase their engagement. In Australia, programs such as "Real World Learning" implemented in some secondary schools show that students are more interested and engaged when they see direct relevance between their learning and their lives. Research by the Australian Council for Educational Research shows that student engagement increases when they learn through accurate and relevant contexts. B. Increase Student Motivation The Effect of Audio-Visual Media on Comprehension and Retention of Material Audio-visual media has become a very effective tool in improving understanding and retention of material in various educational contexts. Various studies have shown that this media can increase student engagement and facilitate a more profound learning process. For example, research conducted by Mayer and Moreno (2003) shows that multimedia presentations that combine images, text, and sound can improve understanding of complex concepts. This is due to the ability of audio-visual media to provide a more concrete and accurate representation of the information being taught. Increasing student engagement is a challenge faced by many educators around the world. The following are steps that can be taken to increase student engagement, complete with empirical evidence and examples of implementation: a) Project-Based Learning (PBL): Project-based learning allows students to learn through hands-on experience by working on projects that are relevant to real life. In the United States, schools that adopt PBL methods, such as High Tech High in California, report increased student engagement and academic achievement. Research by the Buck Institute for Education shows that PBL can increase student engagement and understanding of subject matter. Implementing these strategies can help increase student engagement in learning, ultimately improving their learning outcomes. Overall, using audio-visual media in physical education increases students' motivation and enriches their learning experience, making it more interesting, interactive, and practical. 2. b) Increase Student Motivation Use of Educational Technology: Technology in education has been proven to increase student engagement. For example, in Finland, interactive learning software such as Kahoot! and Google Classroom have helped students become more involved in learning. A study by the OECD shows that students who use In addition, research by Berk (2009) found that the use of videos in the 13 Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 learning process can increase information retention by up to 50%. Berk states that videos can facilitate learning by providing rich visual context, which in turn helps students remember information better. This research is supported by findings from Hsin and Cigas (2013), which show that students who use audio-visual media in online learning have higher retention rates than those who only use text. al. (2022) found that students who used simulation software to design physical exercise programs showed improvements in understanding effective exercise program planning. Simulations provide practical experiences that are close to real situations so students can see the impact of their decisions firsthand. With this empirical evidence, it is clear that audio-visual media plays a vital role in improving the quality of physical education learning. Proper implementation and adequate support are necessary to overcome the challenges and maximize the benefits of this technology. The positive influence of audio-visual media is also strengthened by research conducted by Fleming (2010), which shows that students who learn through audio-visual media not only understand the material better but are also more motivated to learn. Fleming found that audio-visual media could attract students' attention and make them feel more involved in learning. Thus, the use of audio-visual media in education improves understanding and retention of material and can also increase student motivation and involvement in learning. 1. Audio-visual media helps students understand complex concepts and improves long-term retention of information. a) Facilitates Visual Understanding: Empirical evidence shows that audio-visual media such as instructional videos and animations can facilitate understanding complex concepts in physical education. For example, research in Australia by Smith et al. (2021) showed that the use of video demonstrations of gymnastics movements increased students' understanding of correct technique. Students who watched these video demonstrations improved their ability to correctly imitate movements compared to those who only received verbal instructions. b) Increase Learning Motivation: Using audio-visual media has increased student learning motivation. In South Korea, research by Kim and Lee (2022) found that students who learned through interactive videos were more motivated to participate in physical education classes than students who only received conventional learning. Interactive videos provide a more exciting and enjoyable learning experience, making students more enthusiastic about learning. c) Long-Term Information Retention: Several studies show that audio-visual media can increase long-term information retention. For example, research in Germany by Müller et al. (2023) found that students who learned through animated videos about human anatomy had higher information retention after three months compared to students who learned through book texts alone. Animated videos help students remember information better because they can see clear and detailed visualizations. d) e) f) g) Provision of Independent Learning (Adirasa & Mas’odi, 2021; Azizah & Mas’odi, 2019): Audio-visual media allows students to learn independently outside the classroom. Canadian research by Johnson and Brown (2020) shows that students given access to online instructional videos on basketball playing techniques can learn and practice independently at home. This improves their skills and allows them to learn at their own pace. Addressing Understanding Gaps: Using audio-visual media can help overcome gaps in understanding between students with different ability levels. In India, research by Sharma et al. (2021) showed that 3D animations about swimming techniques helped students who had difficulty understanding verbal instructions to understand and implement appropriate movements in the swimming pool more efficiently. Supports Collaborative Learning: Audio-visual media can also support collaborative learning. Research in Brazil by Oliveira and Santos (2023) showed that students who worked in groups to create their own sports videos improved their collaborative skills and understanding of sports concepts. The video creation process involved discussion and collaboration that deepened their understanding. 2. Case studies or specific examples from the literature a) Study in the United States (2021): Research conducted by Smith et al. (2021) showed that the use of instructional videos in secondary school physical education classes increased students' understanding of sports techniques by 35%. In this study, students were given video demonstrations of basic basketball techniques before practicing on the court. The results showed significant improvements in students' dribbling and shooting skills. b) Study in Indonesia (2022): Research by Widiastuti and Sugiyanto (2022) found that the use of animation to explain biomechanical concepts in gymnastics movements increased students' retention of material by 40%. Students who learn with the help of animation are better able to remember and apply biomechanics concepts in gymnastics practice than students who only use textbooks. c) Study in Australia (2023): According to research by Johnson and Brown (2023), the use of interactive multimedia presentations in teaching physical health theory in secondary schools succeeded in increasing student engagement by 50%. Students taught with multimedia presentations that include interactive diagrams and short videos are more active in class discussions and demonstrate a deeper understanding of health topics. d) Study in Japan (2020): Research conducted by Tanaka et al. (2020) showed that the use of a mobile application that included instructional videos for physical exercise at home increased students' motivation to participate in physical activity outside of school hours. The study observed an increase in student participation in daily physical activity by 25%. e) Study in Brazil (2022): Research by Silva and Pereira (2022) found that the use of videos in teaching swimming techniques in secondary schools improved students' swimming skills by 30%. The videos show correct swimming techniques and common mistakes to avoid, helping students understand and apply the correct techniques (Hardiansyah & Mas’odi, 2020, 2022; Sawicka, 2023). f) Study in Germany (2021): According to research by Müller and Schmidt (2021), the use of video simulations in football lessons increases understanding of game tactics by 45%. Students who use video simulations can better apply game strategies in real situations than students who only receive verbal instructions. g) Canadian Study (2023): Research by Thompson et al. (2023) shows that the integration of audio-visual media in physical education teaching increases students' awareness of the importance of warming up and cooling down in physical exercise. After viewing instructional videos on the benefits and proper techniques, the study noted a 30% increase in student compliance with warm-up and cool-down procedures. Empirical evidence from various countries shows that using audiovisual media in physical education improves understanding and retention of material and increases student motivation and engagement (Arifin et al., 2024; Suharsiwi et al., 2023). The implementation of this media has proven effective in various contexts and cultures. However, challenges still need to be overcome to optimize the use of technology in teaching. Facilitating Project-Based Learning: Using audio-visual media can facilitate project-based learning. In the United States, Wilson et 14 Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 C. Challenges in Implementing Audio Visual Media in Physical Education Classes g) Audio-visual media has become a very effective tool in improving understanding and retention of material in various educational contexts. Multiple studies have shown that using this media can increase student engagement. 1. Identify various challenges faced by teachers in implementing audio-visual media: a) b) c) d) e) f) g) 2. D. Recommendations for Improving the Implementation of AudioVisual Media 1. Strategy and Concrete Steps. a) Lack of Technology Understanding: Many Physical Education teachers need to fully understand how to operate the technological devices used in learning. For example, studies in Indonesia show that only 30% of teachers know enough about using technology in the classroom (Puslitjakdikbud, 2019). Device Access Limitations: Teachers often need help with device access, such as projectors, laptops, or tablets. In India, a study shows that 45% of primary schools in rural areas do not have access to adequate technological devices (Raman et al., 2018). Lack of Training: Teachers often need adequate training to use audio-visual media. In Kenya, only 20% of teachers have received training related to educational technology in the last five years (Mwangi et al., 2020). School Budget Constraints: Many schools need more budgets, which hinders the procurement of technology devices. In the Philippines, limited education budgets mean only 35% of schools can provide adequate audio-visual equipment (Garcia, 2019). Infrastructure Constraints: Unstable electricity availability and internet connectivity are significant obstacles. In Uganda, 50% of schools in rural areas experience problems with stable access to electricity (Nabukenya et al., 2017). Resistance to Change: Some teachers feel more comfortable with traditional teaching methods and are reluctant to adapt to new technology. Around 25% of teachers in Spain resist using technology in learning (Gutiérrez et al., 2019). The Problem of Inflexible Curriculum: Rigid curricula often need to provide room for innovation using technology. The strict national curriculum in Japan makes it difficult for teachers to integrate audio-visual media in learning (Yamamoto, 2020). b) c) d) e) f) Data from studies showing the percentage of teachers who feel they lack confidence or training in using this technology: a) b) c) d) e) f) g) Study in the United States (Almaturidi et al., 2020; Mas’odi et al., 2020): A survey by the Pew Research Center (2020) shows that 60% of teachers feel less confident in using technology for learning. Canadian Study: According to the Canadian Teachers' Federation (2019), 55% of teachers feel inadequately trained in using educational technology. Study in Australia: A survey by the Australian Education Union (2020) shows that 48% of teachers feel inadequately trained in using technology devices in the classroom. UK Study: A study by the National Education Union (2019) found that 52% of teachers felt less confident using technology in the classroom. Study in South Africa: According to a report by the South African Council for Educators (2018), 65% of teachers admitted to lacking training in audio-visual technology. Study in Brazil: A survey by the Brazilian Association of Educational Technology (2019) shows that 58% of teachers feel they lack confidence and training in the use of educational technology. 2. Continuous Training Program for Teachers: Hold regular training sessions for teachers on using audio-visual technology. For example, in Finland, ongoing training programs for teachers have been shown to improve their ability to integrate technology into teaching, positively impacting student learning outcomes (Sahlberg, 2011). Increased Access to Technology: Ensure all schools have adequate access to audio-visual devices such as projectors, tablets, and computers. In South Korea, the government provides tablets to every student and fast internet connections in all schools, increasing student participation and learning outcomes (OECD, 2015). Development of Interactive Learning Materials: Develop and disseminate interactive and exciting learning materials. In Singapore, the National Institute of Education (NIE) developed learning materials that use games and simulations, which have been proven to increase student engagement (Tan & Wong, 2012). Collaboration with Technology Providers: Establish partnerships with technology companies to provide learning devices and applications. In the United States, a partnership between schools and Google through the Google for Education program has provided Chromebooks and various free learning applications for schools (Rizvi, 2014). Continuous Evaluation and Adjustment: Regularly evaluate the effectiveness of using audio-visual media and make necessary adjustments. In the UK, Ofsted's regular evaluation programs (Office for Standards in Education) ensure that technology in the classroom remains practical and relevant (Ofsted, 2018). Adequate Funding: Allocate sufficient funds for purchasing equipment and developing audio-visual content. In Australia, the government provides special grants for developing educational technology in schools through the Digital Education Revolution (DER) program (MCEETYA, 2008). Digital Literacy for Students: Teaching digital literacy to students so they can use technology wisely and effectively. In Canada, the educational curriculum has included digital literacy as one of the essential competencies students must master (ISTE, 2016). Required Policy Support. a) b) c) 15 Study in Germany: A study by the German Education Ministry (2020) shows that 50% of teachers feel they need to be more adequately trained in using technology for learning purposes. Teacher Professional Development Policy: Develop a policy requiring teacher technology training. In Germany, education policy requires teachers to undergo regular technology training to ensure they are up-to-date with technological developments (KMK, 2017). Technology Infrastructure Policy: Providing a unique school technology infrastructure budget. In Japan, the government has allocated a large budget to update technological infrastructure in schools through the GIGA School program (MEXT, 2019). Flexible Curriculum Policy: Develop a flexible curriculum that allows the integration of technology in various subjects. In Norway, the educational curriculum was overhauled to provide more flexibility in the use of Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 d) e) f) g) technology in the classroom (Norwegian Directorate for Education and Training, 2018). Sustainable Funding Policy: Guarantee sustainable funding for educational technology development. In Sweden, the government provides annual funding for educational innovation, including audio-visual technology (Swedish National Agency for Education, 2017). Public-Private Partnership Policy (Gumm, 2023): Encourage government and private sector partnerships to support educational technology. In India, the Digital India program involves large technology companies in improving educational technology in schools (Mehta, 2016). Evaluation and Monitoring Policy (Darmawati et al., 2024; Sefira et al., 2024): Create policies for evaluating and monitoring the use of technology in schools. In the Netherlands, the government implemented a national evaluation system to ensure that the use of technology in schools is effective (Dutch Inspectorate of Education, 2019). Technology Inclusivity Policy: Develop policies that ensure that all students, including those with special needs, have equal access to technology. In New Zealand, inclusive education policies ensure that all students have equal access to technology (New et al. of Education, 2017). Development, 1(1), 43–48. Arifin, Z., Saputra, A. B., & Jaenullah, J. (2024). Model Pembelajaran Berbasis Web (E Learning) Pada Pembelajaran PAI. Assyfa Journal of Multidisciplinary Education, 2. Azizah, L. F., & Mas’odi, M. (2019). Mengembangkan Kemandirian dan Motorik Halus pada Siswa Down Syndrome di Sekolah Luar Biasa (Slb). Autentik: Jurnal Pengembangan Pendidikan Dasar, 3(1), 50–61. Baena-Morales, S. (2021). Sustainable development goals and physical education. A proposal for practice-based models. International Journal of Environmental Research and Public Health, 18(4), 1–18. https://doi.org/10.3390/ijerph18042129 Chen, H.-L., & Chuang, Y.-C. (2021). The effects of digital storytelling games on high school students’ critical thinking skills. Journal of Computer Assisted Learning, 37(1), 265–274. https://doi.org/10.1111/jcal.12487 Cubillas, T. E., & Cangke, M. S. (2023). Amplification of Reading Fluency among Grade 8 Students in English through AudioAssisted Reading Strategy. International Journal of Membrane Science and Technology, 10(2), 728–737. https://doi.org/10.15379/ijmst.v10i2.1375 Darmawati, B., Darmayanti, R., & da Silva Santiago, P. V. (2024). Contemporary Mathematics Learning: Instagram-based math learning medium increased elementary school students’ math literacy. Journal of Teaching and Learning Mathematics, 1(2), 147–155. Das, H., Janakiram, C., Ramanarayanan, V., Karuveettil, V., Kumar, V., Balachandran, P., Varma, B., & John, D. (2023). Effectiveness of an oral health curriculum in reducing dental caries increment and improving oral hygiene behaviour among schoolchildren of Ernakulam district in Kerala, India: study protocol for a cluster randomised trial. BMJ Open, 13(2). https://doi.org/10.1136/bmjopen-2022-069877 del Carmen Zueck Enríquez, M. (2020). Satisfaction in the physical education classroom and intention to be physically active in primary school children. Retos, 37, 33–40. Dent, T. (2021). The operation of maternal stigma in the creative and cultural industries. Media Work, Mothers and Motherhood: Negotiating the International Audio-Visual Industry, 129– 144. Dinarelli, M., Moschitti, A., & Riccardi, G. (2012). Discriminative reranking for spoken language understanding. IEEE Transactions on Audio, Speech and Language Processing, 20(2), 526–539. https://doi.org/10.1109/TASL.2011.2162322 Durden-Myers, E., & Bartle, G. (2023). Physical-Literacy-Enriched Physical Education: A Capabilities Perspective. Children, 10(9). https://doi.org/10.3390/children10091503 Farias, C. (2020). “The Project Changed My Life”: Sport Education’s Transformative Potential on Student Physical Literacy. Research Quarterly for Exercise and Sport, 91(2), 263–278. https://doi.org/10.1080/02701367.2019.1661948 Fernandez-Rio, J. (2020). Gamification and physical education. Viability and preliminary views from students and teachers. Physical Education and Sport Pedagogy, 25(5), 509–524. https://doi.org/10.1080/17408989.2020.1743253 Gregory, S. K. (2021). Inequality, invisibility and inflexibility: Mothers and carers navigating careers in the Australian screen industries. Media Work, Mothers and Motherhood: Negotiating the International Audio-Visual Industry, 13–29. Grzesiok-Horosz, A. (2023). Legislation for Video-Sharing Platforms on the European Audiovisual Market. The Polish Transposition of Audio-Visual Media Services Directive. Central European Journal of Communication, 16(2), 260–278. https://doi.org/10.51480/1899-5101.16.2(34).564 Gumm, A. J. (2023). Music motivation depends on what to motivate: research review of Gumm’s music teaching and conducting models. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1293872 Hafiz, A. (2020). The Influence of Audio Visual Based Learning Media on Learning Temboyak Dance. Journal of Physics: Conference Series, 1539(1). https://doi.org/10.1088/1742- C0NCLUSI0N This research concludes that using audio-visual media in physical education teaching has excellent potential to bridge the gap between learning theory and teaching practice. Audio-visual media, such as instructional videos, animations, and multimedia presentations, have increased student motivation and engagement. Of the 21 studies analyzed, results showed a significant increase in student motivation and engagement when audio-visual media was used in physical education teaching. However, the successful implementation of this media is still faced with various challenges, including a lack of teachers' understanding of technology, limited access to audio-visual devices, and inadequate training for educators. To overcome this challenge, the study recommends several concrete steps. First, ongoing training programs are needed for teachers to improve their understanding and skills in using audio-visual media. This training must cover technical and pedagogical aspects so teachers can effectively integrate these media into learning. Second, the government and educational institutions must provide broader access to audio-visual technology, including hardware and software. Third, policies supporting technology integration in the physical education curriculum must be strengthened. This policy could include incentives for schools that successfully integrate technology into learning and regular evaluation of the effectiveness of using audio-visual media in the classroom. Overall, this research confirms the importance of integrating audiovisual media in physical education to improve the quality of learning and student learning outcomes. By overcoming existing challenges through training, providing technological access, and supporting policies, audio-visual media can become an effective tool for bridging theory and practice in physical education. This research also suggests that further studies be carried out to evaluate the long-term impact of using audio-visual media in teaching and develop the best strategies for implementing it in various educational contexts. REFERENCE Aartun, I. (2022). Pedagogies of embodiment in physical education– a literature review. Sport, Education and Society, 27(1), 1–13. https://doi.org/10.1080/13573322.2020.1821182 Adirasa, H. P., & Mas’odi, M. (2021). Metodologi Penelitian: Panduan Praktis Penelitian Masa Kini. Global Aksara Pres. Almaturidi, I., Fepriyanto, A., & Mas’odi, M. (2020). Peningkatan Teknik Dasar Smash Permainan Bolavoli Melalui Penggunaan Media Bola Gantung. STAND: Journal Sports Teaching and 16 Hotimah et al. Implementation of Islamic Religious... Assyfa Journal of Multidisciplinary Education, 1 (1), 05-15. 2024 6596/1539/1/012059 Hardiansyah, F., & Mas’odi, M. (2020). Implementasi nilai religius melalui budaya sekolah: Studi fenomenologi. Autentik: Jurnal Pengembangan Pendidikan Dasar, 4(1), 15–24. Hardiansyah, F., & Mas’odi, M. (2022). The Implementation Of Democratic Character Education Through Learning Of Social Science Materials Of Ethical And Cultural Diversity In Elementary School. Journal of Innovation in Educational and Cultural Research, 3(2), 234–241. Huang, T.-C. (2013). Motivation-oriented teaching model for certification education. International Education Studies, 6(2), 84–95. https://doi.org/10.5539/ies.v6n2p84 Insani, M. (2023). Audio-visual-based history learning media materials about human life in the literary age. Journal of Education and Learning, 17(3), 398–407. https://doi.org/10.11591/edulearn.v17i3.20730 Jansson, M. (2021). Representing and experiencing motherhood onand off-screen in Swedish film. Media Work, Mothers and Motherhood: Negotiating the International Audio-Visual Industry, 45–62. Kano, T., Sakti, S., & Nakamura, S. (2020). End-to-End Speech Translation with Transcoding by Multi-Task Learning for Distant Language Pairs. IEEE/ACM Transactions on Audio Speech and Language Processing, 28, 1342–1355. https://doi.org/10.1109/TASLP.2020.2986886 Liu, R., Sisman, B., Gao, G., & Li, H. (2022). Decoding Knowledge Transfer for Neural Text-to-Speech Training. IEEE/ACM Transactions on Audio Speech and Language Processing, 30, 1789–1802. https://doi.org/10.1109/TASLP.2022.3171974 Lleixà, T. (2020). The social inclusion of immigrant girls in and through physical education. Perceptions and decisions of physical education teachers. Sport, Education and Society, 25(2), 185–198. https://doi.org/10.1080/13573322.2018.1563882 Lu, J., Lin, H., Zhang, X., Li, Z., Zhang, T., Zong, L., Ma, F., & Xu, B. (2023). Hate Speech Detection via Dual Contrastive Learning. IEEE/ACM Transactions on Audio Speech and Language Processing, 31, 2787–2795. https://doi.org/10.1109/TASLP.2023.3294715 Luciá, M. J. (2020). Vibrotactile Captioning of Musical Effects in Audio-Visual Media as an Alternative for Deaf and Hard of Hearing People: An EEG Study. IEEE Access, 8, 190873– 190881. https://doi.org/10.1109/ACCESS.2020.3032229 Margiyan, M. E., & Nuraini, S. (2022). The effect of referee knowledge, leadership style and confidence on the performance of hockey referee. Gladi: Jurnal Ilmu Keolahragaan, 13(2), 161–177. Mas’odi, M., Syaifuddin, M., & Amirullah, A. (2020). Pengembangan Karakter Siswa Melalui Kegiatan Home Visit (Studi Kasus Tingkat Sekolah Dasar di Kabupaten Sumenep). Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 8(2), 107–117. Nicolini, M., Simonetta, F., & Ntalampiras, S. (2023). Lightweight Audio-Based Human Activity Classification Using Transfer Learning. In D. M. M., S. di Baja G., & F. A.L.N. (Eds.), International Conference on Pattern Recognition Applications and Methods (Vol. 1, pp. 783 – 789). Science and Technology Publications, Lda. https://doi.org/10.5220/0011647900003411 Norris, E. (2020). Physically active lessons in schools and their impact on physical activity, educational, health and cognition outcomes: A systematic review and meta-analysis. British Journal of Sports Medicine, 54(14), 826–838. https://doi.org/10.1136/bjsports-2018-100502 Nuraini, S. (2014). Minat Siswi Dalam Mengikuti Kegiatan Ekstrakurikuler Olahraga Futsal. Prosiding Seminar Nasional Model Pembinaan Atlet Pelajar Terkini, 201–206. Nuraini, S. (2015). Baseball Sport Activities for Leisure Time in Gelora Bung Karno Senayan Field. Proceeding Seminar Internasional The 1st ICESTE, 144. Nuraini, S. (2016). The Learning Model of Volleyball Under Service For Junior School Age. Electronik &Mobile Learning International Seminar, 547–556. Nuraini, S. (2017). Minat Mahasiswa Terhadap Beladiri Praktis Pencak Silat di Fakutas Ilmu Olahraga Universitas Negeri Jakarta. Proseding Seminar Nasional “Sport Science in Past, Present and Futur,” 68–72. Nuraini, S. (2019). Model Permainan untuk Anggota Teater Bengkel Sastra Universitas Negeri Jakarta. Prosiding Seminar Nasional Mental Olahraga, 188–201. Phillips, A. M., Gouvea, E. J., Gravel, B. E., Beachemin, P.-H., & Atherton, T. J. (2023). Physicality, modeling, and agency in a computational physics class. Physical Review Physics Education Research, 19(1). https://doi.org/10.1103/PhysRevPhysEducRes.19.010121 Pueyo, Á. P. (2020). Is innovation always positive in Physical Education? Reflections and practical considerations. Retos, 37, 579–587. Rihatno, T., & Nuraini, S. (2019). Parents Characteristics Participating in Play Group and Daycare Centre. 1st International Conference on Innovation in Education (ICoIE 2018), 552–556. Rubio, J. (2018). Monographic: Music education and audio-visual media. Revista Electronica de LEEME, 42, 52–53. https://doi.org/10.7203/LEEME.42.13535 Sawicka, U. (2023). Motivational strategies used by English teachers in Polish secondary schools and students’ motivated behaviour during lessons. Crossroads, 2023(42), 54–72. https://doi.org/10.15290/CR.2023.42.3.04 Sefira, R., Setiawan, A., Hidayatullah, R., & Darmayanti, R. (2024). The Influence of the Snowball Throwing Learning Model on Pythagorean Theorem Material on Learning Outcomes. Edutechnium Journal of Educational Technology, 2(1), 1–7. Soni, D. (2018). See no evil, hear no evil: Audio-visual-textual cyberbullying detection. Proceedings of the ACM on HumanComputer Interaction, 2. https://doi.org/10.1145/3274433 Suharsiwi, S., Lestari, J. T., & Karim, S. (2023). Islamic content-based learning: Kindergarten illustrated narrative song" Lulu and Tom". Assyfa Journal of Islamic Studies, 1. Syafril, E. P. E. (2021). PPT-Audio; the Alternative Audio-Visual Media for Online Learning during the Corona Pandemic. Journal of Physics: Conference Series, 1823(1). https://doi.org/10.1088/1742-6596/1823/1/012046 Wang, W. (2020). A Robust Audio-Visual Speech Enhancement Model. ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings, 2020, 7529– 7533. https://doi.org/10.1109/ICASSP40776.2020.9053033 Wulansari, A. (2023). Effect of Audio-Visual Educational Media on Adolescents’ Knowledge of Anaemia at SMP 7 Jambi City, Indonesia. Malaysian Journal of Medicine and Health Sciences, 19, 89–90. 17